CMDR Scho_Stoppa profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12 510 789 098 cr |
Credits spent on ships | 1 656 623 663 cr |
Credits spent on outfitting | 6 316 638 097 cr |
Credits spent on repairs | 128 334 248 cr |
Credits spent on fuel | 1 652 586 cr |
Credits spent on munitions | 6 077 989 cr |
Insurance claims | 113 |
Total claim costs | 947 910 704 cr |
Combat |
|
Bounties claimed | 1 710 |
Profit from bounties | 216 447 671 cr |
Combat bonds | 2 273 |
Profit from combat bonds | 435 658 249 cr |
Assassinations | 366 |
Profit from assassinations | 380 065 558 cr |
Highest single reward | 434 925 cr |
Skimmers killed | 402 |
Crime |
|
Fines issued | 494 |
Lifetime fines value | 1 209 522 cr |
Bounties received/earned | 1 020 |
Lifetime bounty value | 1 198 330 cr |
Highest bounty issued | 252 100 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 731 650 cr |
Commodities smuggled | 807 |
Average profit | 6 651 cr |
Highest single transaction | 198 156 cr |
Trading |
|
Market network | 156 |
Trading profit | 7 766 352 375 cr |
Commodities traded | 195 470 |
Average profit | 6 818 571 cr |
Highest single transaction | 178 220 178 cr |
Mining |
|
Profits from mining | 1 697 955 206 cr |
Minerals refined | 5 021 |
Materials collected | 36 612 |
Exploration |
|
Systems visited | 15 415 |
Profits from exploration | 2 079 923 162 cr |
Level 2 detailed scans | 44 621 |
Level 3 detailed scans | 45 767 |
Highest payout | 11 483 200 cr |
Total hyperspace distance | 1 014 442 ly |
Total hyperspace jumps | 22 369 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 48 057,11 ly |
Approximate time played | 20W 2D 23H 44M |
Passengers |
|
Total bulk passengers delivered | 6 502 |
Total VIPs delivered | 6 226 |
Total delivered | 12 728 |
Total ejected | 359 |
Search and Rescue |
|
Total items rescued | 47 |
Total profit | 377 812 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 4 199 |
Grade 1 upgrades generated | 466 |
Grade 2 upgrades generated | 596 |
Grade 3 upgrades generated | 1 004 |
Grade 4 upgrades generated | 1 133 |
Grade 5 upgrades generated | 1 000 |
Crew |
|
Crew credits earned | 14 498 684 cr |
Crew hired | 9 |
Crew fired | 8 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 5H 37S |
Time in gunner role | 28M 35S |