CMDR Shaz Dingo profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 539 086 254 cr |
Credits spent on ships | 921 244 712 cr |
Credits spent on outfitting | 816 322 139 cr |
Credits spent on repairs | 6 109 110 cr |
Credits spent on fuel | 181 092 cr |
Credits spent on munitions | 455 769 cr |
Insurance claims | 9 |
Total claim costs | 39 324 431 cr |
Combat |
|
Bounties claimed | 784 |
Profit from bounties | 51 657 907 cr |
Combat bonds | 12 |
Profit from combat bonds | 474 552 cr |
Assassinations | 12 |
Profit from assassinations | 10 390 682 cr |
Highest single reward | 467 192 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 40 |
Lifetime fines value | 977 417 cr |
Bounties received/earned | 201 |
Lifetime bounty value | 677 800 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 2 401 893 cr |
Commodities smuggled | 1 301 |
Average profit | 218 354 cr |
Highest single transaction | 1 054 656 cr |
Trading |
|
Market network | 64 |
Trading profit | 2 816 332 976 cr |
Commodities traded | 21 688 |
Average profit | 19 833 331 cr |
Highest single transaction | 632 761 200 cr |
Mining |
|
Profits from mining | 2 789 775 584 cr |
Minerals refined | 2 610 |
Materials collected | 12 259 |
Exploration |
|
Systems visited | 4 999 |
Profits from exploration | 573 994 188 cr |
Level 2 detailed scans | 20 177 |
Level 3 detailed scans | 21 177 |
Highest payout | 10 042 724 cr |
Total hyperspace distance | 268 638 ly |
Total hyperspace jumps | 5 791 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 48 057,11 ly |
Approximate time played | 4W 2H 15M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 75 |
Total delivered | 75 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 889 |
Grade 1 upgrades generated | 226 |
Grade 2 upgrades generated | 204 |
Grade 3 upgrades generated | 203 |
Grade 4 upgrades generated | 150 |
Grade 5 upgrades generated | 106 |
Crew |
|
Crew credits earned | 138 165 413 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 44S |
Time in gunner role | 54M 34S |
Time in fighter con role | 13M 38S |
Total credits accrued | 788 032 cr |