CMDR Broke Bill profile
(Imperial Cutter)
Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 4 087 217 230 cr |
Credits spent on ships | 627 975 612 cr |
Credits spent on outfitting | 1 031 502 662 cr |
Credits spent on repairs | 599 960 cr |
Credits spent on fuel | 87 799 cr |
Credits spent on munitions | 400 593 cr |
Insurance claims | 3 |
Total claim costs | 9 894 084 cr |
Combat |
|
Bounties claimed | 14 |
Profit from bounties | 480 939 cr |
Combat bonds | 8 |
Profit from combat bonds | 170 000 cr |
Assassinations | 6 |
Profit from assassinations | 333 006 cr |
Highest single reward | 145 350 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 2 600 cr |
Bounties received/earned | 0 |
Lifetime bounty value | 0 cr |
Highest bounty issued | 0 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 16 |
Trading profit | 4 071 506 846 cr |
Commodities traded | 14 889 |
Average profit | 113 097 412 cr |
Highest single transaction | 844 280 832 cr |
Mining |
|
Profits from mining | 3 803 726 718 cr |
Minerals refined | 2 720 |
Materials collected | 2 682 |
Exploration |
|
Systems visited | 702 |
Profits from exploration | 15 821 458 cr |
Level 2 detailed scans | 1 832 |
Level 3 detailed scans | 1 832 |
Highest payout | 1 171 620 cr |
Total hyperspace distance | 21 000 ly |
Total hyperspace jumps | 892 |
Max distance from start | 1 781,10 ly |
Max distance from Sol | 26 047,22 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 6W 1D 12H 29M |
Passengers |
|
Total bulk passengers delivered | 1 374 |
Total VIPs delivered | 218 |
Total delivered | 1 592 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 77 |
Grade 1 upgrades generated | 26 |
Grade 2 upgrades generated | 25 |
Grade 3 upgrades generated | 23 |
Grade 4 upgrades generated | 3 |
Crew |
|
Crew credits earned | 332 cr |
Crew hired | 1 |
Crew fired | 1 |