CMDR payperheirplain profile
(Type-9 Heavy)
Federation: Ensign
Empire: None
Balance |
|
---|---|
Current assets | 2 035 400 921 cr |
Credits spent on ships | 494 793 758 cr |
Credits spent on outfitting | 1 023 822 007 cr |
Credits spent on repairs | 2 803 716 cr |
Credits spent on fuel | 56 523 cr |
Credits spent on munitions | 625 011 cr |
Insurance claims | 14 |
Total claim costs | 15 451 312 cr |
Combat |
|
Bounties claimed | 130 |
Profit from bounties | 3 301 829 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 62 047 cr |
Highest single reward | 127 742 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 70 |
Lifetime fines value | 90 259 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 1 100 cr |
Highest bounty issued | 300 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 90 187 cr |
Commodities smuggled | 32 |
Average profit | 18 037 cr |
Highest single transaction | 68 229 cr |
Trading |
|
Market network | 56 |
Trading profit | 1 162 749 109 cr |
Commodities traded | 26 543 |
Average profit | 4 726 622 cr |
Highest single transaction | 237 775 200 cr |
Mining |
|
Profits from mining | 1 143 375 189 cr |
Minerals refined | 2 816 |
Materials collected | 9 489 |
Exploration |
|
Systems visited | 4 618 |
Profits from exploration | 973 241 243 cr |
Level 2 detailed scans | 33 087 |
Level 3 detailed scans | 33 084 |
Highest payout | 17 422 264 cr |
Total hyperspace distance | 312 432 ly |
Total hyperspace jumps | 5 033 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 4W 4D 19H 10M |
Passengers |
|
Total bulk passengers delivered | 1 112 |
Total VIPs delivered | 8 |
Total delivered | 1 120 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 84 |
Total profit | 2 260 109 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 424 |
Grade 1 upgrades generated | 133 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 139 |
Grade 4 upgrades generated | 41 |
Grade 5 upgrades generated | 22 |
Crew |
|
Crew credits earned | 20 643 772 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 9H 24M 4S |
Time in gunner role | 2H 30M 50S |
Time in fighter con role | 40M 31S |