CMDR Jo`Baccaroo [UGC] profile
(Beluga Liner)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 59 120 874 609 cr |
Credits spent on ships | 2 363 509 280 cr |
Credits spent on outfitting | 7 889 109 100 cr |
Credits spent on repairs | 131 057 285 cr |
Credits spent on fuel | 4 750 554 cr |
Credits spent on munitions | 6 443 112 cr |
Insurance claims | 45 |
Total claim costs | 283 281 186 cr |
Combat |
|
Bounties claimed | 6 170 |
Profit from bounties | 192 212 915 cr |
Combat bonds | 9 775 |
Profit from combat bonds | 515 433 636 cr |
Assassinations | 58 |
Profit from assassinations | 4 541 967 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 116 |
Crime |
|
Fines issued | 537 |
Lifetime fines value | 1 960 690 cr |
Bounties received/earned | 182 |
Lifetime bounty value | 184 105 cr |
Highest bounty issued | 12 360 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 175 669 cr |
Commodities smuggled | 103 |
Average profit | 8 783 cr |
Highest single transaction | 48 591 cr |
Trading |
|
Market network | 371 |
Trading profit | 15 375 183 912 cr |
Commodities traded | 2 868 708 |
Average profit | 1 983 639 cr |
Highest single transaction | 357 416 415 cr |
Mining |
|
Profits from mining | 2 533 968 786 cr |
Minerals refined | 9 767 |
Materials collected | 53 402 |
Exploration |
|
Systems visited | 27 671 |
Profits from exploration | 10 380 330 079 cr |
Level 2 detailed scans | 168 131 |
Level 3 detailed scans | 426 629 |
Highest payout | 22 326 281 cr |
Total hyperspace distance | 1 228 515 ly |
Total hyperspace jumps | 57 275 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 252,18 ly |
Approximate time played | 60W 1D 1H 38M |
Passengers |
|
Total bulk passengers delivered | 109 495 |
Total VIPs delivered | 9 730 |
Total delivered | 119 225 |
Total ejected | 435 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 134 068 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 6 156 |
Grade 1 upgrades generated | 837 |
Grade 2 upgrades generated | 658 |
Grade 3 upgrades generated | 1 231 |
Grade 4 upgrades generated | 1 566 |
Grade 5 upgrades generated | 1 864 |
Crew |
|
Crew credits earned | 1 942 606 248 cr |
Crew hired | 96 |
Crew fired | 95 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 35S |
Time in gunner role | 43S |
Time in fighter con role | 23M 46S |