CMDR Galley profile
(Anaconda)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1 697 046 444 cr |
Credits spent on ships | 2 672 124 397 cr |
Credits spent on outfitting | 2 709 226 255 cr |
Credits spent on repairs | 5 701 309 cr |
Credits spent on fuel | 129 394 cr |
Credits spent on munitions | 691 376 cr |
Insurance claims | 59 |
Total claim costs | 123 135 318 cr |
Combat |
|
Bounties claimed | 875 |
Profit from bounties | 24 261 678 cr |
Combat bonds | 27 |
Profit from combat bonds | 753 568 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 399 038 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 146 |
Lifetime fines value | 502 158 cr |
Bounties received/earned | 46 |
Lifetime bounty value | 66 110 cr |
Highest bounty issued | 5 950 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 847 959 cr |
Commodities smuggled | 405 |
Average profit | 121 137 cr |
Highest single transaction | 579 960 cr |
Trading |
|
Market network | 73 |
Trading profit | 1 549 576 575 cr |
Commodities traded | 16 156 |
Average profit | 8 754 670 cr |
Highest single transaction | 311 658 354 cr |
Mining |
|
Profits from mining | 1 478 041 692 cr |
Minerals refined | 1 449 |
Materials collected | 3 915 |
Exploration |
|
Systems visited | 5 077 |
Profits from exploration | 167 332 352 cr |
Level 2 detailed scans | 6 008 |
Level 3 detailed scans | 7 121 |
Highest payout | 10 480 680 cr |
Total hyperspace distance | 200 406 ly |
Total hyperspace jumps | 6 301 |
Max distance from start | 27 608,78 ly |
Max distance from Sol | 27 592,37 ly |
Max distance from Colonia | 23 625,01 ly |
Approximate time played | 4W 20H 3M |
Passengers |
|
Total bulk passengers delivered | 562 |
Total VIPs delivered | 68 |
Total delivered | 630 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 22 099 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 283 |
Grade 1 upgrades generated | 120 |
Grade 2 upgrades generated | 60 |
Grade 3 upgrades generated | 54 |
Grade 4 upgrades generated | 30 |
Grade 5 upgrades generated | 19 |
Crew |
|
Crew credits earned | 74 107 939 cr |
Crew hired | 5 |
Crew fired | 1 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 6H 17M 36S |
Time in gunner role | 8M 18S |
Time in fighter con role | 1H 12M 51S |
Total credits accrued | 4 496 883 cr |