CMDR Nakomi Krynn profile
(Python)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 4 813 549 303 cr |
Credits spent on ships | 710 584 219 cr |
Credits spent on outfitting | 976 931 612 cr |
Credits spent on repairs | 3 501 183 cr |
Credits spent on fuel | 276 888 cr |
Credits spent on munitions | 391 616 cr |
Insurance claims | 10 |
Total claim costs | 24 527 802 cr |
Combat |
|
Bounties claimed | 785 |
Profit from bounties | 63 153 922 cr |
Combat bonds | 65 |
Profit from combat bonds | 2 932 694 cr |
Assassinations | 1 |
Profit from assassinations | 36 735 cr |
Highest single reward | 330 000 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 25 |
Lifetime fines value | 9 499 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 900 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1 058 cr |
Commodities smuggled | 5 |
Average profit | 212 cr |
Highest single transaction | 464 cr |
Trading |
|
Market network | 43 |
Trading profit | 1 091 330 243 cr |
Commodities traded | 21 162 |
Average profit | 4 072 128 cr |
Highest single transaction | 294 656 736 cr |
Mining |
|
Profits from mining | 1 066 297 393 cr |
Minerals refined | 2 216 |
Materials collected | 10 760 |
Exploration |
|
Systems visited | 1 606 |
Profits from exploration | 122 454 438 cr |
Level 2 detailed scans | 9 843 |
Level 3 detailed scans | 9 843 |
Highest payout | 11 532 834 cr |
Total hyperspace distance | 136 002 ly |
Total hyperspace jumps | 3 201 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 714,28 ly |
Approximate time played | 3W 6D 16H 44M |
Passengers |
|
Total bulk passengers delivered | 7 054 |
Total VIPs delivered | 9 718 |
Total delivered | 16 772 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 571 |
Grade 1 upgrades generated | 162 |
Grade 2 upgrades generated | 189 |
Grade 3 upgrades generated | 149 |
Grade 4 upgrades generated | 47 |
Grade 5 upgrades generated | 24 |
Crew |
|
Crew credits earned | 13 388 480 cr |
Crew hired | 5 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 40M 19S |
Time in gunner role | 2M 50S |
Time in fighter con role | 27M 50S |
Total credits accrued | 574 079 cr |