CMDR StalkerPRT profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 405 054 706 cr |
Credits spent on ships | 485 847 456 cr |
Credits spent on outfitting | 335 303 446 cr |
Credits spent on repairs | 9 199 284 cr |
Credits spent on fuel | 48 914 cr |
Credits spent on munitions | 78 011 cr |
Insurance claims | 5 |
Total claim costs | 13 951 284 cr |
Combat |
|
Bounties claimed | 2 007 |
Profit from bounties | 228 310 043 cr |
Combat bonds | 101 |
Profit from combat bonds | 3 517 978 cr |
Assassinations | 5 |
Profit from assassinations | 5 208 241 cr |
Highest single reward | 510 261 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 22 |
Lifetime fines value | 267 474 cr |
Bounties received/earned | 32 |
Lifetime bounty value | 27 800 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 635 512 cr |
Commodities smuggled | 98 |
Average profit | 48 886 cr |
Highest single transaction | 295 460 cr |
Trading |
|
Market network | 29 |
Trading profit | −8 660 830 cr |
Commodities traded | 1 255 |
Average profit | −196 837 cr |
Highest single transaction | 2 346 890 cr |
Mining |
|
Profits from mining | 2 346 890 cr |
Minerals refined | 13 |
Materials collected | 7 568 |
Exploration |
|
Systems visited | 5 892 |
Profits from exploration | 1 568 528 952 cr |
Level 2 detailed scans | 57 071 |
Level 3 detailed scans | 57 598 |
Highest payout | 13 548 131 cr |
Total hyperspace distance | 332 964 ly |
Total hyperspace jumps | 6 339 |
Max distance from start | 65 547,87 ly |
Max distance from Sol | 65 604,91 ly |
Max distance from Colonia | 46 511,16 ly |
Approximate time played | 3W 3D 46M |
Passengers |
|
Total bulk passengers delivered | 2 107 |
Total VIPs delivered | 143 |
Total delivered | 2 250 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 59 274 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 202 |
Grade 1 upgrades generated | 65 |
Grade 2 upgrades generated | 37 |
Grade 3 upgrades generated | 45 |
Grade 4 upgrades generated | 26 |
Grade 5 upgrades generated | 29 |
Crew |
|
Crew credits earned | 567 853 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 55M 10S |
Time in gunner role | 4M 32S |