CMDR Yarlam profile
(Python)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 8 525 494 026 cr |
Credits spent on ships | 1 972 646 898 cr |
Credits spent on outfitting | 5 325 306 490 cr |
Credits spent on repairs | 21 908 923 cr |
Credits spent on fuel | 472 799 cr |
Credits spent on munitions | 4 382 627 cr |
Insurance claims | 74 |
Total claim costs | 111 248 154 cr |
Combat |
|
Bounties claimed | 12 872 |
Profit from bounties | 408 536 648 cr |
Combat bonds | 7 680 |
Profit from combat bonds | 196 214 604 cr |
Assassinations | 26 |
Profit from assassinations | 4 694 585 cr |
Highest single reward | 455 200 cr |
Skimmers killed | 453 |
Crime |
|
Fines issued | 382 |
Lifetime fines value | 1 709 525 cr |
Bounties received/earned | 707 |
Lifetime bounty value | 1 268 090 cr |
Highest bounty issued | 12 625 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 31 550 963 cr |
Commodities smuggled | 1 877 |
Average profit | 830 289 cr |
Highest single transaction | 6 433 245 cr |
Trading |
|
Market network | 100 |
Trading profit | 372 510 663 cr |
Commodities traded | 226 473 |
Average profit | 279 453 cr |
Highest single transaction | 7 285 404 cr |
Mining |
|
Profits from mining | 3 159 685 cr |
Minerals refined | 853 |
Materials collected | 10 826 |
Exploration |
|
Systems visited | 37 474 |
Profits from exploration | 1 681 574 991 cr |
Level 2 detailed scans | 16 089 |
Level 3 detailed scans | 171 250 |
Highest payout | 7 859 866 cr |
Total hyperspace distance | 1 292 672 ly |
Total hyperspace jumps | 42 609 |
Max distance from start | 65 271,61 ly |
Max distance from Sol | 65 328,56 ly |
Max distance from Colonia | 49 745,64 ly |
Approximate time played | 16W 3D 3H 16M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 5 |
Total delivered | 5 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1 051 |
Grade 1 upgrades generated | 147 |
Grade 2 upgrades generated | 101 |
Grade 3 upgrades generated | 208 |
Grade 4 upgrades generated | 150 |
Grade 5 upgrades generated | 445 |
Crew |
|
Crew credits earned | 25 948 606 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 45M 36S |
Time in gunner role | 32M 35S |