CMDR Hawkshadow profile
(Asp Explorer)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4 242 953 984 cr |
Credits spent on ships | 1 634 611 320 cr |
Credits spent on outfitting | 4 728 479 505 cr |
Credits spent on repairs | 9 832 164 cr |
Credits spent on fuel | 479 100 cr |
Credits spent on munitions | 3 327 019 cr |
Insurance claims | 226 |
Total claim costs | 144 918 193 cr |
Combat |
|
Bounties claimed | 1 276 |
Profit from bounties | 27 906 401 cr |
Combat bonds | 165 |
Profit from combat bonds | 9 160 365 cr |
Assassinations | 104 |
Profit from assassinations | 88 640 107 cr |
Highest single reward | 270 675 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 136 |
Lifetime fines value | 933 994 cr |
Bounties received/earned | 132 |
Lifetime bounty value | 137 095 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 3 689 429 cr |
Commodities smuggled | 932 |
Average profit | 25 270 cr |
Highest single transaction | 676 248 cr |
Trading |
|
Market network | 68 |
Trading profit | 1 482 336 886 cr |
Commodities traded | 64 861 |
Average profit | 3 338 597 cr |
Highest single transaction | 517 876 632 cr |
Mining |
|
Profits from mining | 1 260 403 282 cr |
Minerals refined | 1 706 |
Materials collected | 14 785 |
Exploration |
|
Systems visited | 8 947 |
Profits from exploration | 1 336 758 559 cr |
Level 2 detailed scans | 57 918 |
Level 3 detailed scans | 57 652 |
Highest payout | 17 390 055 cr |
Total hyperspace distance | 478 481 ly |
Total hyperspace jumps | 12 445 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 6W 5D 2H 57M |
Passengers |
|
Total bulk passengers delivered | 2 553 |
Total VIPs delivered | 0 |
Total delivered | 2 553 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1 640 |
Grade 1 upgrades generated | 396 |
Grade 2 upgrades generated | 364 |
Grade 3 upgrades generated | 397 |
Grade 4 upgrades generated | 277 |
Grade 5 upgrades generated | 206 |
Crew |
|
Crew credits earned | 351 278 079 cr |
Crew hired | 14 |
Crew fired | 9 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 8H 37M 47S |
Time in gunner role | 4M 12S |
Total credits accrued | 192 707 cr |