CMDR banantaffer profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 412 345 324 cr |
Credits spent on ships | 657 793 170 cr |
Credits spent on outfitting | 1 412 874 447 cr |
Credits spent on repairs | 3 617 461 cr |
Credits spent on fuel | 136 974 cr |
Credits spent on munitions | 582 616 cr |
Insurance claims | 5 |
Total claim costs | 29 150 018 cr |
Combat |
|
Bounties claimed | 722 |
Profit from bounties | 25 396 501 cr |
Combat bonds | 95 |
Profit from combat bonds | 2 435 093 cr |
Assassinations | 158 |
Profit from assassinations | 57 390 506 cr |
Highest single reward | 317 700 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 58 |
Lifetime fines value | 160 312 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 11 500 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 568 539 cr |
Commodities smuggled | 155 |
Average profit | 63 171 cr |
Highest single transaction | 545 760 cr |
Trading |
|
Market network | 61 |
Trading profit | 1 276 298 684 cr |
Commodities traded | 4 580 |
Average profit | 8 181 402 cr |
Highest single transaction | 295 381 566 cr |
Mining |
|
Profits from mining | 1 272 433 028 cr |
Minerals refined | 1 108 |
Materials collected | 15 878 |
Exploration |
|
Systems visited | 4 290 |
Profits from exploration | 550 308 192 cr |
Level 2 detailed scans | 18 352 |
Level 3 detailed scans | 18 347 |
Highest payout | 14 345 804 cr |
Total hyperspace distance | 238 339 ly |
Total hyperspace jumps | 5 047 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 3W 1D 21H 31M |
Passengers |
|
Total bulk passengers delivered | 528 |
Total VIPs delivered | 342 |
Total delivered | 870 |
Total ejected | 5 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 145 |
Grade 1 upgrades generated | 239 |
Grade 2 upgrades generated | 234 |
Grade 3 upgrades generated | 291 |
Grade 4 upgrades generated | 247 |
Grade 5 upgrades generated | 134 |
Crew |
|
Crew credits earned | 211 817 417 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 35M 8S |
Time in gunner role | 13M 4S |