CMDR Zaius 64 profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13 412 137 429 cr |
Credits spent on ships | 706 234 409 cr |
Credits spent on outfitting | 1 171 812 915 cr |
Credits spent on repairs | 38 750 303 cr |
Credits spent on fuel | 526 635 cr |
Credits spent on munitions | 1 881 076 cr |
Insurance claims | 39 |
Total claim costs | 52 330 000 cr |
Combat |
|
Bounties claimed | 1 866 |
Profit from bounties | 96 410 001 cr |
Combat bonds | 2 650 |
Profit from combat bonds | 58 270 000 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 313 900 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 34 |
Lifetime fines value | 16 449 cr |
Bounties received/earned | 17 |
Lifetime bounty value | 24 255 cr |
Highest bounty issued | 5 295 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 5 251 cr |
Commodities smuggled | 5 |
Average profit | 1 050 cr |
Highest single transaction | 1 698 cr |
Trading |
|
Market network | 73 |
Trading profit | 1 430 975 982 cr |
Commodities traded | 65 118 |
Average profit | 1 667 804 cr |
Highest single transaction | 160 410 240 cr |
Mining |
|
Profits from mining | 636 513 443 cr |
Minerals refined | 1 750 |
Materials collected | 18 043 |
Exploration |
|
Systems visited | 11 306 |
Profits from exploration | 4 962 344 559 cr |
Level 2 detailed scans | 60 527 |
Level 3 detailed scans | 61 625 |
Highest payout | 20 349 702 cr |
Total hyperspace distance | 591 329 ly |
Total hyperspace jumps | 14 531 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 47 797,34 ly |
Approximate time played | 21W 10H 29M |
Passengers |
|
Total bulk passengers delivered | 38 902 |
Total VIPs delivered | 2 523 |
Total delivered | 41 425 |
Total ejected | 34 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 314 162 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 513 |
Grade 1 upgrades generated | 242 |
Grade 2 upgrades generated | 265 |
Grade 3 upgrades generated | 347 |
Grade 4 upgrades generated | 377 |
Grade 5 upgrades generated | 282 |
Multi-Crew |
|
Total time in multi-crew | 23S |