CMDR djfreezzer profile
(Type-9 Heavy)
Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 7 047 977 934 cr |
Credits spent on ships | 611 561 657 cr |
Credits spent on outfitting | 1 263 758 202 cr |
Credits spent on repairs | 11 257 213 cr |
Credits spent on fuel | 523 574 cr |
Credits spent on munitions | 84 083 cr |
Insurance claims | 25 |
Total claim costs | 65 493 615 cr |
Combat |
|
Bounties claimed | 0 |
Profit from bounties | 0 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 0 cr |
Skimmers killed | 44 |
Crime |
|
Fines issued | 29 |
Lifetime fines value | 837 913 cr |
Bounties received/earned | 6 |
Lifetime bounty value | 2 000 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 500 168 cr |
Commodities smuggled | 306 |
Average profit | 83 361 cr |
Highest single transaction | 499 058 cr |
Trading |
|
Market network | 74 |
Trading profit | 1 018 670 682 cr |
Commodities traded | 86 906 |
Average profit | 3 745 113 cr |
Highest single transaction | 127 447 008 cr |
Mining |
|
Profits from mining | 17 232 900 cr |
Minerals refined | 32 |
Materials collected | 14 825 |
Exploration |
|
Systems visited | 25 786 |
Profits from exploration | 3 526 041 260 cr |
Level 2 detailed scans | 82 837 |
Level 3 detailed scans | 82 837 |
Highest payout | 17 180 479 cr |
Total hyperspace distance | 1 676 882 ly |
Total hyperspace jumps | 29 166 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 11W 1D 11H 49M |
Passengers |
|
Total bulk passengers delivered | 2 690 |
Total VIPs delivered | 15 635 |
Total delivered | 18 325 |
Total ejected | 63 |
Search and Rescue |
|
Total items rescued | 28 |
Total profit | 455 057 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 892 |
Grade 1 upgrades generated | 171 |
Grade 2 upgrades generated | 189 |
Grade 3 upgrades generated | 227 |
Grade 4 upgrades generated | 167 |
Grade 5 upgrades generated | 138 |
Multi-Crew |
|
Total time in multi-crew | 2H 19M 33S |
Time in gunner role | 3H 26M 29S |