CMDR BillFlash profile
(Asp Explorer)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 22 332 185 478 cr |
Credits spent on ships | 1 723 569 457 cr |
Credits spent on outfitting | 4 358 838 879 cr |
Credits spent on repairs | 34 386 075 cr |
Credits spent on fuel | 535 509 cr |
Credits spent on munitions | 2 464 166 cr |
Insurance claims | 18 |
Total claim costs | 184 104 473 cr |
Combat |
|
Bounties claimed | 4 712 |
Profit from bounties | 486 431 693 cr |
Combat bonds | 2 364 |
Profit from combat bonds | 285 793 633 cr |
Assassinations | 8 |
Profit from assassinations | 345 343 cr |
Highest single reward | 503 325 cr |
Skimmers killed | 54 |
Crime |
|
Fines issued | 292 |
Lifetime fines value | 708 096 cr |
Bounties received/earned | 218 |
Lifetime bounty value | 1 801 850 cr |
Highest bounty issued | 58 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 46 364 cr |
Commodities smuggled | 102 |
Average profit | 9 273 cr |
Highest single transaction | 17 784 cr |
Trading |
|
Market network | 85 |
Trading profit | 12 533 988 971 cr |
Commodities traded | 26 479 |
Average profit | 36 330 403 cr |
Highest single transaction | 886 567 936 cr |
Mining |
|
Profits from mining | 9 783 362 177 cr |
Minerals refined | 8 682 |
Materials collected | 22 078 |
Exploration |
|
Systems visited | 3 107 |
Profits from exploration | 155 122 243 cr |
Level 2 detailed scans | 13 136 |
Level 3 detailed scans | 13 136 |
Highest payout | 9 899 534 cr |
Total hyperspace distance | 171 442 ly |
Total hyperspace jumps | 5 427 |
Max distance from start | 5 559,06 ly |
Max distance from Sol | 5 589,28 ly |
Max distance from Colonia | 23 705,84 ly |
Approximate time played | 7W 2H |
Passengers |
|
Total bulk passengers delivered | 8 974 |
Total VIPs delivered | 0 |
Total delivered | 8 974 |
Total ejected | 153 |
Search and Rescue |
|
Total items rescued | 122 |
Total profit | 263 948 cr |
Total rescue transactions | 44 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 979 |
Grade 1 upgrades generated | 243 |
Grade 2 upgrades generated | 299 |
Grade 3 upgrades generated | 385 |
Grade 4 upgrades generated | 456 |
Grade 5 upgrades generated | 596 |
Crew |
|
Crew credits earned | 958 796 046 cr |
Crew hired | 7 |
Crew fired | 6 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 5H 47M 40S |