CMDR VoltAmp profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6 637 488 665 cr |
Credits spent on ships | 1 878 748 661 cr |
Credits spent on outfitting | 5 811 730 157 cr |
Credits spent on repairs | 25 267 737 cr |
Credits spent on fuel | 501 628 cr |
Credits spent on munitions | 2 601 176 cr |
Insurance claims | 157 |
Total claim costs | 209 698 847 cr |
Combat |
|
Bounties claimed | 4 358 |
Profit from bounties | 210 787 660 cr |
Combat bonds | 315 |
Profit from combat bonds | 10 398 526 cr |
Assassinations | 1 |
Profit from assassinations | 283 424 cr |
Highest single reward | 290 112 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 227 |
Lifetime fines value | 1 072 946 cr |
Bounties received/earned | 241 |
Lifetime bounty value | 672 305 cr |
Highest bounty issued | 11 895 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 2 125 906 cr |
Commodities smuggled | 1 076 |
Average profit | 141 727 cr |
Highest single transaction | 789 820 cr |
Trading |
|
Market network | 112 |
Trading profit | 185 761 163 cr |
Commodities traded | 81 604 |
Average profit | 151 890 cr |
Highest single transaction | 91 561 352 cr |
Mining |
|
Profits from mining | 108 131 722 cr |
Minerals refined | 2 119 |
Materials collected | 28 968 |
Exploration |
|
Systems visited | 17 717 |
Profits from exploration | 1 372 091 930 cr |
Level 2 detailed scans | 41 412 |
Level 3 detailed scans | 189 419 |
Highest payout | 11 055 839 cr |
Total hyperspace distance | 835 140 ly |
Total hyperspace jumps | 21 672 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 16W 1D 13H 46M |
Passengers |
|
Total bulk passengers delivered | 3 319 |
Total VIPs delivered | 914 |
Total delivered | 4 233 |
Total ejected | 296 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 186 407 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 908 |
Grade 1 upgrades generated | 188 |
Grade 2 upgrades generated | 206 |
Grade 3 upgrades generated | 305 |
Grade 4 upgrades generated | 425 |
Grade 5 upgrades generated | 784 |
Crew |
|
Crew credits earned | 126 201 752 cr |
Crew hired | 15 |
Crew fired | 11 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 9H 14M 27S |
Time in gunner role | 5M 38S |
Total credits accrued | 21 980 644 cr |