CMDR Flatscan profile
(Anaconda)
Federation: Rear Admiral
Empire: Baron
Balance |
|
---|---|
Current assets | 1 946 692 527 cr |
Credits spent on ships | 791 638 551 cr |
Credits spent on outfitting | 1 357 244 639 cr |
Credits spent on repairs | 9 743 487 cr |
Credits spent on fuel | 90 092 cr |
Credits spent on munitions | 974 937 cr |
Insurance claims | 29 |
Total claim costs | 158 778 441 cr |
Combat |
|
Bounties claimed | 4 155 |
Profit from bounties | 143 796 922 cr |
Combat bonds | 416 |
Profit from combat bonds | 12 313 249 cr |
Assassinations | 24 |
Profit from assassinations | 18 647 360 cr |
Highest single reward | 341 320 cr |
Skimmers killed | 37 |
Crime |
|
Fines issued | 106 |
Lifetime fines value | 842 553 cr |
Bounties received/earned | 96 |
Lifetime bounty value | 66 370 cr |
Highest bounty issued | 8 025 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 2 150 768 cr |
Commodities smuggled | 1 279 |
Average profit | 71 692 cr |
Highest single transaction | 530 832 cr |
Trading |
|
Market network | 68 |
Trading profit | 15 968 836 cr |
Commodities traded | 6 898 |
Average profit | 38 112 cr |
Highest single transaction | 1 004 180 cr |
Mining |
|
Profits from mining | 3 003 110 cr |
Minerals refined | 587 |
Materials collected | 6 049 |
Exploration |
|
Systems visited | 3 460 |
Profits from exploration | 281 181 491 cr |
Level 2 detailed scans | 12 056 |
Level 3 detailed scans | 15 945 |
Highest payout | 8 323 802 cr |
Total hyperspace distance | 130 460 ly |
Total hyperspace jumps | 4 270 |
Max distance from start | 65 299,19 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 46 326,45 ly |
Approximate time played | 3W 1D 9H 4M |
Passengers |
|
Total bulk passengers delivered | 2 531 |
Total VIPs delivered | 164 |
Total delivered | 2 695 |
Total ejected | 186 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 303 |
Grade 1 upgrades generated | 126 |
Grade 2 upgrades generated | 34 |
Grade 3 upgrades generated | 70 |
Grade 4 upgrades generated | 59 |
Grade 5 upgrades generated | 14 |
Crew |
|
Crew credits earned | 11 098 847 cr |
Crew hired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 56M 14S |
Time in gunner role | 6M 10S |
Time in fighter con role | 51M 20S |
Total credits accrued | 1 941 914 cr |