CMDR pumuki profile
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 551 204 103 cr |
Credits spent on ships | 402 714 611 cr |
Credits spent on outfitting | 681 296 071 cr |
Credits spent on repairs | 5 022 410 cr |
Credits spent on fuel | 302 379 cr |
Credits spent on munitions | 151 322 cr |
Insurance claims | 50 |
Total claim costs | 169 855 455 cr |
Combat |
|
Bounties claimed | 72 |
Profit from bounties | 2 388 113 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 6 |
Profit from assassinations | 1 811 998 cr |
Highest single reward | 671 444 cr |
Skimmers killed | 70 |
Crime |
|
Fines issued | 153 |
Lifetime fines value | 950 561 cr |
Bounties received/earned | 103 |
Lifetime bounty value | 81 060 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 35 |
Black market profit | 1 576 949 cr |
Commodities smuggled | 806 |
Average profit | 17 329 cr |
Highest single transaction | 340 884 cr |
Trading |
|
Market network | 159 |
Trading profit | 19 631 246 cr |
Commodities traded | 17 889 |
Average profit | 43 051 cr |
Highest single transaction | 690 272 cr |
Mining |
|
Profits from mining | 726 762 cr |
Minerals refined | 126 |
Materials collected | 8 777 |
Exploration |
|
Systems visited | 12 547 |
Profits from exploration | 681 294 260 cr |
Level 2 detailed scans | 17 095 |
Level 3 detailed scans | 181 392 |
Highest payout | 4 532 719 cr |
Total hyperspace distance | 361 305 ly |
Total hyperspace jumps | 15 082 |
Max distance from start | 65 229,64 ly |
Max distance from Sol | 65 285,22 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 8W 6D 1H 8M |
Passengers |
|
Total bulk passengers delivered | 60 |
Total VIPs delivered | 190 |
Total delivered | 250 |
Total ejected | 30 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 41 562 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 400 |
Grade 1 upgrades generated | 136 |
Grade 2 upgrades generated | 79 |
Grade 3 upgrades generated | 101 |
Grade 4 upgrades generated | 52 |
Grade 5 upgrades generated | 32 |
Crew |
|
Crew credits earned | 86 359 474 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 1H 7S |