CMDR DanPick75 profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 142 725 449 cr |
Credits spent on ships | 661 780 438 cr |
Credits spent on outfitting | 719 864 255 cr |
Credits spent on repairs | 4 100 895 cr |
Credits spent on fuel | 92 636 cr |
Credits spent on munitions | 726 948 cr |
Insurance claims | 40 |
Total claim costs | 164 756 076 cr |
Combat |
|
Bounties claimed | 113 |
Profit from bounties | 3 297 386 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 162 045 cr |
Highest single reward | 145 850 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 76 |
Lifetime fines value | 2 647 274 cr |
Bounties received/earned | 38 |
Lifetime bounty value | 11 700 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 2 608 635 cr |
Commodities smuggled | 34 |
Average profit | 144 924 cr |
Highest single transaction | 2 387 136 cr |
Trading |
|
Market network | 74 |
Trading profit | 2 037 073 477 cr |
Commodities traded | 20 552 |
Average profit | 7 461 808 cr |
Highest single transaction | 195 079 680 cr |
Mining |
|
Profits from mining | 2 014 547 408 cr |
Minerals refined | 3 882 |
Materials collected | 10 026 |
Exploration |
|
Systems visited | 1 586 |
Profits from exploration | 143 097 774 cr |
Level 2 detailed scans | 9 138 |
Level 3 detailed scans | 9 136 |
Highest payout | 4 700 943 cr |
Total hyperspace distance | 46 050 ly |
Total hyperspace jumps | 2 323 |
Max distance from start | 2 738,83 ly |
Max distance from Sol | 2 781,30 ly |
Max distance from Colonia | 22 811,34 ly |
Approximate time played | 9W 2D 7H 1M |
Passengers |
|
Total bulk passengers delivered | 8 |
Total VIPs delivered | 0 |
Total delivered | 8 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 90 446 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 509 |
Grade 1 upgrades generated | 124 |
Grade 2 upgrades generated | 93 |
Grade 3 upgrades generated | 130 |
Grade 4 upgrades generated | 125 |
Grade 5 upgrades generated | 37 |
Crew |
|
Crew hired | 1 |
Crew lost | 1 |