CMDR The.Doctor profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 1 315 020 807 cr |
Credits spent on ships | 486 894 737 cr |
Credits spent on outfitting | 1 130 768 437 cr |
Credits spent on repairs | 15 302 228 cr |
Credits spent on fuel | 90 272 cr |
Credits spent on munitions | 176 812 cr |
Insurance claims | 15 |
Total claim costs | 226 140 392 cr |
Combat |
|
Bounties claimed | 168 |
Profit from bounties | 3 990 848 cr |
Combat bonds | 35 |
Profit from combat bonds | 308 393 cr |
Assassinations | 1 |
Profit from assassinations | 10 000 cr |
Highest single reward | 205 080 cr |
Skimmers killed | 49 |
Crime |
|
Fines issued | 160 |
Lifetime fines value | 163 643 cr |
Bounties received/earned | 124 |
Lifetime bounty value | 1 268 700 cr |
Highest bounty issued | 509 700 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 43 195 cr |
Commodities smuggled | 11 |
Average profit | 5 399 cr |
Highest single transaction | 27 756 cr |
Trading |
|
Market network | 54 |
Trading profit | 1 032 979 198 cr |
Commodities traded | 10 975 |
Average profit | 3 364 753 cr |
Highest single transaction | 285 578 448 cr |
Mining |
|
Profits from mining | 977 159 992 cr |
Minerals refined | 1 336 |
Materials collected | 8 928 |
Exploration |
|
Systems visited | 4 919 |
Profits from exploration | 458 546 985 cr |
Level 2 detailed scans | 28 330 |
Level 3 detailed scans | 28 330 |
Highest payout | 8 216 338 cr |
Total hyperspace distance | 176 624 ly |
Total hyperspace jumps | 5 567 |
Max distance from start | 21 959,98 ly |
Max distance from Sol | 22 029,44 ly |
Max distance from Colonia | 22 435,84 ly |
Approximate time played | 6W 4D 5H 54M |
Passengers |
|
Total bulk passengers delivered | 11 374 |
Total VIPs delivered | 76 |
Total delivered | 11 450 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 44 |
Total profit | 1 059 629 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 387 |
Grade 1 upgrades generated | 123 |
Grade 2 upgrades generated | 68 |
Grade 3 upgrades generated | 69 |
Grade 4 upgrades generated | 55 |
Grade 5 upgrades generated | 72 |
Crew |
|
Crew credits earned | 7 887 437 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |