CMDR AngularBlade profile
(Anaconda)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 988 448 298 cr |
Credits spent on ships | 517 685 127 cr |
Credits spent on outfitting | 726 415 130 cr |
Credits spent on repairs | 3 249 604 cr |
Credits spent on fuel | 94 199 cr |
Credits spent on munitions | 901 896 cr |
Insurance claims | 21 |
Total claim costs | 54 039 311 cr |
Combat |
|
Bounties claimed | 367 |
Profit from bounties | 31 465 949 cr |
Combat bonds | 159 |
Profit from combat bonds | 7 658 891 cr |
Assassinations | 24 |
Profit from assassinations | 5 617 970 cr |
Highest single reward | 641 124 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 67 |
Lifetime fines value | 73 719 cr |
Bounties received/earned | 98 |
Lifetime bounty value | 80 500 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 187 734 cr |
Commodities smuggled | 18 |
Average profit | 26 819 cr |
Highest single transaction | 114 504 cr |
Trading |
|
Market network | 29 |
Trading profit | 909 583 276 cr |
Commodities traded | 1 878 |
Average profit | 13 575 870 cr |
Highest single transaction | 119 511 288 cr |
Mining |
|
Profits from mining | 786 846 795 cr |
Minerals refined | 649 |
Materials collected | 6 544 |
Exploration |
|
Systems visited | 1 022 |
Profits from exploration | 23 004 606 cr |
Level 2 detailed scans | 3 090 |
Level 3 detailed scans | 3 088 |
Highest payout | 1 118 087 cr |
Total hyperspace distance | 44 869 ly |
Total hyperspace jumps | 1 700 |
Max distance from start | 4 821,60 ly |
Max distance from Sol | 4 751,31 ly |
Max distance from Colonia | 26 722,47 ly |
Approximate time played | 2W 3D 15H 51M |
Passengers |
|
Total bulk passengers delivered | 875 |
Total VIPs delivered | 0 |
Total delivered | 875 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 155 480 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 446 |
Grade 1 upgrades generated | 169 |
Grade 2 upgrades generated | 127 |
Grade 3 upgrades generated | 106 |
Grade 4 upgrades generated | 24 |
Grade 5 upgrades generated | 20 |
Crew |
|
Crew credits earned | 22 116 061 cr |
Crew hired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 3S |
Time in gunner role | 4M 17S |
Time in fighter con role | 3M 55S |