CMDR Rigel Saros profile
(Beluga Liner)
Federation: Post Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 38 396 503 518 cr |
Credits spent on ships | 1 333 697 832 cr |
Credits spent on outfitting | 3 840 772 352 cr |
Credits spent on repairs | 12 773 119 cr |
Credits spent on fuel | 440 215 cr |
Credits spent on munitions | 2 178 769 cr |
Insurance claims | 49 |
Total claim costs | 176 269 491 cr |
Combat |
|
Bounties claimed | 9 744 |
Profit from bounties | 2 397 974 151 cr |
Combat bonds | 6 678 |
Profit from combat bonds | 29 927 182 658 cr |
Assassinations | 40 |
Profit from assassinations | 34 002 713 cr |
Highest single reward | 1 703 500 cr |
Skimmers killed | 119 |
Crime |
|
Fines issued | 217 |
Lifetime fines value | 174 176 cr |
Bounties received/earned | 935 |
Lifetime bounty value | 4 004 550 cr |
Highest bounty issued | 68 700 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 58 902 cr |
Commodities smuggled | 325 |
Average profit | 7 363 cr |
Highest single transaction | 57 728 cr |
Trading |
|
Market network | 69 |
Trading profit | −13 605 232 395 cr |
Commodities traded | 56 403 |
Average profit | −28 582 421 cr |
Highest single transaction | 271 846 224 cr |
Mining |
|
Profits from mining | 4 443 442 366 cr |
Minerals refined | 5 311 |
Materials collected | 16 453 |
Exploration |
|
Systems visited | 5 165 |
Profits from exploration | 1 454 505 101 cr |
Level 2 detailed scans | 42 322 |
Level 3 detailed scans | 42 321 |
Highest payout | 22 497 964 cr |
Total hyperspace distance | 321 195 ly |
Total hyperspace jumps | 8 166 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 13W 5D 20H 48M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 9 194 |
Total delivered | 9 194 |
Total ejected | 246 |
Search and Rescue |
|
Total items rescued | 856 |
Total profit | 20 528 118 cr |
Total rescue transactions | 40 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 376 |
Grade 1 upgrades generated | 189 |
Grade 2 upgrades generated | 236 |
Grade 3 upgrades generated | 304 |
Grade 4 upgrades generated | 300 |
Grade 5 upgrades generated | 347 |
Crew |
|
Crew credits earned | 1 137 023 742 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 19H 8M 49S |
Time in gunner role | 7M 50S |
Time in fighter con role | 27M 37S |
Total credits accrued | 24 221 045 cr |