CMDR Andrew Lewis profile
(Anaconda)
Federation: Lieutenant
Empire: Prince
Balance |
|
---|---|
Current assets | 4 822 362 990 cr |
Credits spent on ships | 1 567 730 095 cr |
Credits spent on outfitting | 2 213 080 333 cr |
Credits spent on repairs | 8 812 837 cr |
Credits spent on fuel | 177 968 cr |
Credits spent on munitions | 2 241 113 cr |
Insurance claims | 16 |
Total claim costs | 76 649 853 cr |
Combat |
|
Bounties claimed | 631 |
Profit from bounties | 115 471 723 cr |
Combat bonds | 56 |
Profit from combat bonds | 2 282 272 cr |
Assassinations | 30 |
Profit from assassinations | 5 619 419 cr |
Highest single reward | 549 000 cr |
Skimmers killed | 54 |
Crime |
|
Fines issued | 57 |
Lifetime fines value | 156 493 cr |
Bounties received/earned | 119 |
Lifetime bounty value | 43 250 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 181 040 cr |
Commodities smuggled | 108 |
Average profit | 11 315 cr |
Highest single transaction | 128 560 cr |
Trading |
|
Market network | 70 |
Trading profit | 3 718 623 273 cr |
Commodities traded | 10 906 |
Average profit | 14 302 397 cr |
Highest single transaction | 724 034 961 cr |
Mining |
|
Profits from mining | 3 719 042 943 cr |
Minerals refined | 4 407 |
Materials collected | 9 940 |
Exploration |
|
Systems visited | 2 492 |
Profits from exploration | 962 994 431 cr |
Level 2 detailed scans | 26 663 |
Level 3 detailed scans | 26 652 |
Highest payout | 17 384 369 cr |
Total hyperspace distance | 155 155 ly |
Total hyperspace jumps | 3 094 |
Max distance from start | 25 918,07 ly |
Max distance from Sol | 25 916,99 ly |
Max distance from Colonia | 25 708,28 ly |
Approximate time played | 6W 1D 3H 35M |
Passengers |
|
Total bulk passengers delivered | 3 904 |
Total VIPs delivered | 13 |
Total delivered | 3 917 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 120 043 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 754 |
Grade 1 upgrades generated | 264 |
Grade 2 upgrades generated | 225 |
Grade 3 upgrades generated | 138 |
Grade 4 upgrades generated | 100 |
Grade 5 upgrades generated | 27 |
Crew |
|
Crew credits earned | 521 856 819 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 7H 43M 20S |
Time in gunner role | 31M 11S |
Time in fighter con role | 1H 44M 9S |
Total credits accrued | 19 185 718 cr |