CMDR Tactical Scoob profile
(Asp Explorer)
Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 678 803 051 cr |
Credits spent on ships | 2 020 684 159 cr |
Credits spent on outfitting | 4 414 425 703 cr |
Credits spent on repairs | 4 393 176 cr |
Credits spent on fuel | 279 830 cr |
Credits spent on munitions | 1 456 254 cr |
Insurance claims | 13 |
Total claim costs | 11 543 046 cr |
Combat |
|
Bounties claimed | 181 |
Profit from bounties | 10 520 049 cr |
Combat bonds | 141 |
Profit from combat bonds | 5 166 780 cr |
Assassinations | 11 |
Profit from assassinations | 6 594 856 cr |
Highest single reward | 318 325 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 101 |
Lifetime fines value | 44 161 cr |
Bounties received/earned | 40 |
Lifetime bounty value | 91 300 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 43 060 cr |
Commodities smuggled | 20 |
Average profit | 43 060 cr |
Highest single transaction | 43 060 cr |
Trading |
|
Market network | 57 |
Trading profit | 6 540 707 487 cr |
Commodities traded | 13 384 |
Average profit | 40 879 422 cr |
Highest single transaction | 502 557 904 cr |
Mining |
|
Profits from mining | 6 283 156 191 cr |
Minerals refined | 5 731 |
Materials collected | 3 654 |
Exploration |
|
Systems visited | 2 497 |
Profits from exploration | 70 947 648 cr |
Level 2 detailed scans | 4 507 |
Level 3 detailed scans | 4 506 |
Highest payout | 2 948 741 cr |
Total hyperspace distance | 205 643 ly |
Total hyperspace jumps | 3 600 |
Max distance from start | 23 246,62 ly |
Max distance from Sol | 23 310,81 ly |
Max distance from Colonia | 27 291,88 ly |
Approximate time played | 2W 6D 22H 59M |
Passengers |
|
Total bulk passengers delivered | 31 |
Total VIPs delivered | 68 |
Total delivered | 99 |
Total ejected | 4 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 217 |
Grade 1 upgrades generated | 78 |
Grade 2 upgrades generated | 68 |
Grade 3 upgrades generated | 29 |
Grade 4 upgrades generated | 27 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 264 802 351 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 41M 42S |