CMDR LRELA profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 2 576 675 698 cr |
Credits spent on ships | 275 386 878 cr |
Credits spent on outfitting | 937 698 080 cr |
Credits spent on repairs | 4 986 701 cr |
Credits spent on fuel | 367 234 cr |
Credits spent on munitions | 698 742 cr |
Insurance claims | 24 |
Total claim costs | 52 464 799 cr |
Combat |
|
Bounties claimed | 1 054 |
Profit from bounties | 71 467 041 cr |
Combat bonds | 655 |
Profit from combat bonds | 38 144 750 cr |
Assassinations | 154 |
Profit from assassinations | 114 719 895 cr |
Highest single reward | 903 025 cr |
Skimmers killed | 100 |
Crime |
|
Fines issued | 77 |
Lifetime fines value | 4 017 603 cr |
Bounties received/earned | 173 |
Lifetime bounty value | 93 115 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 337 579 cr |
Commodities smuggled | 78 |
Average profit | 13 503 cr |
Highest single transaction | 105 990 cr |
Trading |
|
Market network | 204 |
Trading profit | 742 274 160 cr |
Commodities traded | 158 908 |
Average profit | 1 029 506 cr |
Highest single transaction | 10 912 368 cr |
Mining |
|
Profits from mining | 6 726 942 cr |
Minerals refined | 1 269 |
Materials collected | 18 910 |
Exploration |
|
Systems visited | 8 281 |
Profits from exploration | 726 340 344 cr |
Level 2 detailed scans | 17 692 |
Level 3 detailed scans | 87 996 |
Highest payout | 7 844 267 cr |
Total hyperspace distance | 316 376 ly |
Total hyperspace jumps | 10 802 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 8W 3D 19H 6M |
Passengers |
|
Total bulk passengers delivered | 274 |
Total VIPs delivered | 381 |
Total delivered | 655 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 81 674 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 896 |
Grade 1 upgrades generated | 435 |
Grade 2 upgrades generated | 292 |
Grade 3 upgrades generated | 406 |
Grade 4 upgrades generated | 393 |
Grade 5 upgrades generated | 370 |
Crew |
|
Crew credits earned | 72 865 332 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 9H 29M 47S |
Time in gunner role | 2H 32M 2S |
Total credits accrued | 10 148 cr |