CMDR N37 profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13 436 796 605 cr |
Credits spent on ships | 1 994 475 693 cr |
Credits spent on outfitting | 7 613 618 320 cr |
Credits spent on repairs | 66 757 798 cr |
Credits spent on fuel | 688 729 cr |
Credits spent on munitions | 7 499 925 cr |
Insurance claims | 70 |
Total claim costs | 718 080 828 cr |
Combat |
|
Bounties claimed | 7 084 |
Profit from bounties | 359 920 728 cr |
Combat bonds | 2 348 |
Profit from combat bonds | 79 741 907 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 3 803 |
Crime |
|
Fines issued | 3 613 |
Lifetime fines value | 2 270 737 823 cr |
Bounties received/earned | 5 300 |
Lifetime bounty value | 4 330 715 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1 768 160 457 cr |
Commodities smuggled | 215 474 |
Average profit | 1 574 497 cr |
Highest single transaction | 2 232 576 cr |
Trading |
|
Market network | 87 |
Trading profit | 13 155 339 020 cr |
Commodities traded | 39 249 |
Average profit | 36 542 608 cr |
Highest single transaction | 1 253 229 360 cr |
Mining |
|
Profits from mining | 11 783 510 183 cr |
Minerals refined | 9 102 |
Materials collected | 23 341 |
Exploration |
|
Systems visited | 5 581 |
Profits from exploration | 294 887 004 cr |
Level 2 detailed scans | 9 609 |
Level 3 detailed scans | 9 531 |
Highest payout | 5 843 626 cr |
Total hyperspace distance | 327 159 ly |
Total hyperspace jumps | 9 637 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 705,84 ly |
Approximate time played | 6W 3D 11H 59M |
Passengers |
|
Total bulk passengers delivered | 2 276 |
Total VIPs delivered | 2 194 |
Total delivered | 4 470 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 9 526 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 4 228 |
Grade 1 upgrades generated | 494 |
Grade 2 upgrades generated | 669 |
Grade 3 upgrades generated | 887 |
Grade 4 upgrades generated | 1 012 |
Grade 5 upgrades generated | 1 166 |
Crew |
|
Crew credits earned | 2 052 447 242 cr |
Crew hired | 137 |
Crew fired | 130 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 2D 11H 25M 21S |
Time in gunner role | 10M 13S |
Time in fighter con role | 1H 17M 23S |
Total credits accrued | 1 209 487 cr |