CMDR Rubber Biscuit profile
(Imperial Cutter)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 33 308 291 361 cr |
Credits spent on ships | 1 725 320 368 cr |
Credits spent on outfitting | 3 013 964 655 cr |
Credits spent on repairs | 9 204 520 cr |
Credits spent on fuel | 282 313 cr |
Credits spent on munitions | 1 512 073 cr |
Insurance claims | 16 |
Total claim costs | 60 691 307 cr |
Combat |
|
Bounties claimed | 33 594 |
Profit from bounties | 2 302 059 294 cr |
Combat bonds | 98 |
Profit from combat bonds | 2 106 666 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 57 |
Crime |
|
Fines issued | 66 |
Lifetime fines value | 19 255 cr |
Bounties received/earned | 192 |
Lifetime bounty value | 87 600 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 226 323 cr |
Commodities smuggled | 11 |
Average profit | 28 290 cr |
Highest single transaction | 132 771 cr |
Trading |
|
Market network | 95 |
Trading profit | 14 036 788 443 cr |
Commodities traded | 49 042 |
Average profit | 24 625 945 cr |
Highest single transaction | 325 387 584 cr |
Mining |
|
Profits from mining | 13 263 361 056 cr |
Minerals refined | 18 545 |
Materials collected | 42 483 |
Exploration |
|
Systems visited | 10 643 |
Profits from exploration | 1 869 542 836 cr |
Level 2 detailed scans | 81 355 |
Level 3 detailed scans | 81 478 |
Highest payout | 14 828 806 cr |
Total hyperspace distance | 472 906 ly |
Total hyperspace jumps | 13 833 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 48 826,21 ly |
Approximate time played | 14W 3D 21H 47M |
Passengers |
|
Total bulk passengers delivered | 1 283 |
Total VIPs delivered | 143 |
Total delivered | 1 426 |
Total ejected | 19 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 41 019 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 2 850 |
Grade 1 upgrades generated | 244 |
Grade 2 upgrades generated | 327 |
Grade 3 upgrades generated | 512 |
Grade 4 upgrades generated | 601 |
Grade 5 upgrades generated | 1 166 |
Crew |
|
Crew credits earned | 4 213 854 639 cr |
Crew hired | 57 |
Crew fired | 55 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 34M 8S |