CMDR CMDR EDSONLD BR profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Baron
Balance |
|
---|---|
Current assets | 3 720 199 355 cr |
Credits spent on ships | 715 783 046 cr |
Credits spent on outfitting | 1 641 285 589 cr |
Credits spent on repairs | 4 979 814 cr |
Credits spent on fuel | 328 574 cr |
Credits spent on munitions | 352 325 cr |
Insurance claims | 11 |
Total claim costs | 58 022 447 cr |
Combat |
|
Bounties claimed | 403 |
Profit from bounties | 13 249 402 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 26 |
Profit from assassinations | 2 634 959 cr |
Highest single reward | 255 600 cr |
Skimmers killed | 47 |
Crime |
|
Fines issued | 42 |
Lifetime fines value | 276 239 cr |
Bounties received/earned | 124 |
Lifetime bounty value | 104 600 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 152 356 cr |
Commodities smuggled | 17 |
Average profit | 12 696 cr |
Highest single transaction | 118 695 cr |
Trading |
|
Market network | 73 |
Trading profit | 10 292 594 748 cr |
Commodities traded | 24 820 |
Average profit | 48 322 041 cr |
Highest single transaction | 787 855 264 cr |
Mining |
|
Profits from mining | 10 297 461 771 cr |
Minerals refined | 10 646 |
Materials collected | 8 153 |
Exploration |
|
Systems visited | 7 018 |
Profits from exploration | 1 129 598 427 cr |
Level 2 detailed scans | 38 344 |
Level 3 detailed scans | 38 344 |
Highest payout | 11 287 164 cr |
Total hyperspace distance | 313 818 ly |
Total hyperspace jumps | 9 158 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 6W 1D 2H 29M |
Passengers |
|
Total bulk passengers delivered | 268 |
Total VIPs delivered | 0 |
Total delivered | 268 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 36 744 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 372 |
Grade 1 upgrades generated | 215 |
Grade 2 upgrades generated | 53 |
Grade 3 upgrades generated | 45 |
Grade 4 upgrades generated | 35 |
Grade 5 upgrades generated | 24 |
Crew |
|
Crew credits earned | 585 160 750 cr |
Crew hired | 7 |
Crew fired | 4 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 19M 35S |