CMDR Rey Amanda S. profile
(Anaconda)
Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 4 234 420 501 cr |
Credits spent on ships | 1 146 406 939 cr |
Credits spent on outfitting | 2 573 182 044 cr |
Credits spent on repairs | 7 503 954 cr |
Credits spent on fuel | 109 250 cr |
Credits spent on munitions | 1 084 984 cr |
Insurance claims | 24 |
Total claim costs | 76 630 249 cr |
Combat |
|
Bounties claimed | 219 |
Profit from bounties | 6 409 771 cr |
Combat bonds | 55 |
Profit from combat bonds | 353 700 cr |
Assassinations | 25 |
Profit from assassinations | 6 041 177 cr |
Highest single reward | 274 115 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 68 |
Lifetime fines value | 2 368 940 cr |
Bounties received/earned | 50 |
Lifetime bounty value | 69 100 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 475 217 cr |
Commodities smuggled | 141 |
Average profit | 22 629 cr |
Highest single transaction | 242 370 cr |
Trading |
|
Market network | 118 |
Trading profit | 18 793 460 cr |
Commodities traded | 21 481 |
Average profit | 65 255 cr |
Highest single transaction | 1 724 940 cr |
Mining |
|
Profits from mining | 2 332 182 cr |
Minerals refined | 572 |
Materials collected | 15 244 |
Exploration |
|
Systems visited | 9 551 |
Profits from exploration | 4 069 541 270 cr |
Level 2 detailed scans | 110 011 |
Level 3 detailed scans | 109 937 |
Highest payout | 15 321 790 cr |
Total hyperspace distance | 435 559 ly |
Total hyperspace jumps | 11 644 |
Max distance from start | 65 269,49 ly |
Max distance from Sol | 65 326,40 ly |
Max distance from Colonia | 46 277,40 ly |
Approximate time played | 7W 1D 23H 47M |
Passengers |
|
Total bulk passengers delivered | 76 |
Total VIPs delivered | 167 |
Total delivered | 243 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 43 |
Total profit | 910 122 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 234 |
Grade 1 upgrades generated | 242 |
Grade 2 upgrades generated | 233 |
Grade 3 upgrades generated | 277 |
Grade 4 upgrades generated | 266 |
Grade 5 upgrades generated | 216 |
Crew |
|
Crew credits earned | 204 100 991 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 35M 6S |
Time in gunner role | 23M 1S |
Time in fighter con role | 55M 24S |
Total credits accrued | 62 664 cr |