CMDR KIWIFIRSTMELB profile
(Python)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 1 791 891 197 cr |
Credits spent on ships | 442 031 255 cr |
Credits spent on outfitting | 891 191 984 cr |
Credits spent on repairs | 10 381 365 cr |
Credits spent on fuel | 355 773 cr |
Credits spent on munitions | 1 077 268 cr |
Insurance claims | 51 |
Total claim costs | 154 524 389 cr |
Combat |
|
Bounties claimed | 622 |
Profit from bounties | 29 546 277 cr |
Combat bonds | 488 |
Profit from combat bonds | 25 096 919 cr |
Assassinations | 55 |
Profit from assassinations | 17 541 364 cr |
Highest single reward | 296 182 cr |
Skimmers killed | 61 |
Crime |
|
Fines issued | 69 |
Lifetime fines value | 59 649 cr |
Bounties received/earned | 86 |
Lifetime bounty value | 185 585 cr |
Highest bounty issued | 12 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 93 234 cr |
Commodities smuggled | 23 |
Average profit | 8 476 cr |
Highest single transaction | 38 445 cr |
Trading |
|
Market network | 276 |
Trading profit | 1 144 423 858 cr |
Commodities traded | 67 311 |
Average profit | 1 183 479 cr |
Highest single transaction | 209 706 339 cr |
Mining |
|
Profits from mining | 966 100 695 cr |
Minerals refined | 2 560 |
Materials collected | 15 254 |
Exploration |
|
Systems visited | 4 161 |
Profits from exploration | 412 277 411 cr |
Level 2 detailed scans | 9 435 |
Level 3 detailed scans | 10 350 |
Highest payout | 11 552 712 cr |
Total hyperspace distance | 145 024 ly |
Total hyperspace jumps | 6 262 |
Max distance from start | 10 240,74 ly |
Max distance from Sol | 10 233,69 ly |
Max distance from Colonia | 27 516,55 ly |
Approximate time played | 20W 3D 15H 8M |
Passengers |
|
Total bulk passengers delivered | 2 599 |
Total VIPs delivered | 565 |
Total delivered | 3 164 |
Total ejected | 108 |
Search and Rescue |
|
Total items rescued | 45 |
Total profit | 823 900 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 842 |
Grade 1 upgrades generated | 285 |
Grade 2 upgrades generated | 260 |
Grade 3 upgrades generated | 452 |
Grade 4 upgrades generated | 514 |
Grade 5 upgrades generated | 331 |
Crew |
|
Crew credits earned | 100 208 348 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1M 29S |