CMDR RNGesus Prime profile
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 004 526 512 cr |
Credits spent on ships | 1 332 097 697 cr |
Credits spent on outfitting | 2 716 733 790 cr |
Credits spent on repairs | 10 120 803 cr |
Credits spent on fuel | 236 804 cr |
Credits spent on munitions | 447 239 cr |
Insurance claims | 17 |
Total claim costs | 31 324 597 cr |
Combat |
|
Bounties claimed | 389 |
Profit from bounties | 19 706 993 cr |
Combat bonds | 406 |
Profit from combat bonds | 14 977 558 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 357 067 cr |
Skimmers killed | 872 |
Crime |
|
Fines issued | 62 |
Lifetime fines value | 20 375 cr |
Bounties received/earned | 1 279 |
Lifetime bounty value | 274 300 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 137 634 cr |
Commodities smuggled | 15 |
Average profit | 13 763 cr |
Highest single transaction | 90 548 cr |
Trading |
|
Market network | 131 |
Trading profit | 960 886 120 cr |
Commodities traded | 63 701 |
Average profit | 1 501 385 cr |
Highest single transaction | 247 321 971 cr |
Mining |
|
Profits from mining | 901 551 910 cr |
Minerals refined | 7 120 |
Materials collected | 22 191 |
Exploration |
|
Systems visited | 8 056 |
Profits from exploration | 3 978 093 478 cr |
Level 2 detailed scans | 97 836 |
Level 3 detailed scans | 97 044 |
Highest payout | 30 146 247 cr |
Total hyperspace distance | 284 904 ly |
Total hyperspace jumps | 9 803 |
Max distance from start | 28 314,77 ly |
Max distance from Sol | 28 316,35 ly |
Max distance from Colonia | 23 530,69 ly |
Approximate time played | 15W 1H 40M |
Passengers |
|
Total bulk passengers delivered | 7 847 |
Total VIPs delivered | 141 |
Total delivered | 7 988 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 56 |
Total profit | 1 401 957 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 1 958 |
Grade 1 upgrades generated | 319 |
Grade 2 upgrades generated | 368 |
Grade 3 upgrades generated | 390 |
Grade 4 upgrades generated | 381 |
Grade 5 upgrades generated | 500 |
Crew |
|
Crew credits earned | 205 085 168 cr |
Crew hired | 3 |
Crew fired | 1 |