CMDR Shepherd HL profile
(Anaconda)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2 765 201 985 cr |
Credits spent on ships | 800 070 707 cr |
Credits spent on outfitting | 3 242 136 678 cr |
Credits spent on repairs | 14 087 749 cr |
Credits spent on fuel | 301 336 cr |
Credits spent on munitions | 588 389 cr |
Insurance claims | 37 |
Total claim costs | 259 172 849 cr |
Combat |
|
Bounties claimed | 277 |
Profit from bounties | 11 637 331 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 42 |
Profit from assassinations | 4 223 603 cr |
Highest single reward | 327 600 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 114 |
Lifetime fines value | 5 382 185 cr |
Bounties received/earned | 95 |
Lifetime bounty value | 93 500 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1 207 210 cr |
Commodities smuggled | 325 |
Average profit | 150 901 cr |
Highest single transaction | 631 620 cr |
Trading |
|
Market network | 65 |
Trading profit | 679 584 007 cr |
Commodities traded | 16 574 |
Average profit | 3 414 995 cr |
Highest single transaction | 204 165 117 cr |
Mining |
|
Profits from mining | 1 839 037 875 cr |
Minerals refined | 916 |
Materials collected | 8 512 |
Exploration |
|
Systems visited | 4 579 |
Profits from exploration | 926 612 256 cr |
Level 2 detailed scans | 31 621 |
Level 3 detailed scans | 31 603 |
Highest payout | 15 376 673 cr |
Total hyperspace distance | 396 665 ly |
Total hyperspace jumps | 6 030 |
Max distance from start | 58 991,92 ly |
Max distance from Sol | 59 046,71 ly |
Max distance from Colonia | 40 829,86 ly |
Approximate time played | 5W 4D 13H 30M |
Passengers |
|
Total bulk passengers delivered | 10 183 |
Total VIPs delivered | 0 |
Total delivered | 10 183 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 63 |
Total profit | 567 105 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 661 |
Grade 1 upgrades generated | 199 |
Grade 2 upgrades generated | 203 |
Grade 3 upgrades generated | 179 |
Grade 4 upgrades generated | 63 |
Grade 5 upgrades generated | 17 |
Crew |
|
Crew credits earned | 206 000 716 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 12M 13S |
Time in gunner role | 4M 30S |