CMDR lin xiaoning profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 15 330 309 077 cr |
Credits spent on ships | 2 298 141 462 cr |
Credits spent on outfitting | 4 289 763 752 cr |
Credits spent on repairs | 11 463 544 cr |
Credits spent on fuel | 941 472 cr |
Credits spent on munitions | 496 334 cr |
Insurance claims | 19 |
Total claim costs | 123 158 654 cr |
Combat |
|
Bounties claimed | 312 |
Profit from bounties | 40 039 626 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 19 |
Profit from assassinations | 14 439 173 cr |
Highest single reward | 296 525 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 138 |
Lifetime fines value | 313 202 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 9 300 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 4 805 013 cr |
Commodities smuggled | 2 670 |
Average profit | 228 810 cr |
Highest single transaction | 1 720 800 cr |
Trading |
|
Market network | 142 |
Trading profit | 3 573 658 196 cr |
Commodities traded | 373 252 |
Average profit | 2 811 690 cr |
Highest single transaction | 307 667 120 cr |
Mining |
|
Profits from mining | 2 053 046 789 cr |
Minerals refined | 2 705 |
Materials collected | 14 686 |
Exploration |
|
Systems visited | 1 169 |
Profits from exploration | 108 577 480 cr |
Level 2 detailed scans | 4 491 |
Level 3 detailed scans | 4 491 |
Highest payout | 7 705 031 cr |
Total hyperspace distance | 152 987 ly |
Total hyperspace jumps | 6 113 |
Max distance from start | 1 781,10 ly |
Max distance from Sol | 1 714,08 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 7W 1D 23H 34M |
Passengers |
|
Total bulk passengers delivered | 10 421 |
Total VIPs delivered | 33 746 |
Total delivered | 44 167 |
Total ejected | 89 |
Search and Rescue |
|
Total items rescued | 1 330 |
Total profit | 28 678 616 cr |
Total rescue transactions | 35 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 1 364 |
Grade 1 upgrades generated | 249 |
Grade 2 upgrades generated | 310 |
Grade 3 upgrades generated | 360 |
Grade 4 upgrades generated | 184 |
Grade 5 upgrades generated | 261 |
Crew |
|
Crew credits earned | 2 035 625 cr |
Crew hired | 4 |
Crew fired | 4 |