CMDR Johnny Maricadie profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 17 508 658 818 cr |
Credits spent on ships | 287 301 573 cr |
Credits spent on outfitting | 367 917 374 cr |
Credits spent on repairs | 8 849 656 cr |
Credits spent on fuel | 594 004 cr |
Credits spent on munitions | 1 275 032 cr |
Insurance claims | 31 |
Total claim costs | 96 838 704 cr |
Combat |
|
Bounties claimed | 1 176 |
Profit from bounties | 178 756 438 cr |
Combat bonds | 220 |
Profit from combat bonds | 17 301 374 cr |
Assassinations | 17 |
Profit from assassinations | 1 906 968 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 46 |
Lifetime fines value | 265 000 cr |
Bounties received/earned | 55 |
Lifetime bounty value | 54 500 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 147 850 cr |
Commodities smuggled | 140 |
Average profit | 24 642 cr |
Highest single transaction | 138 060 cr |
Trading |
|
Market network | 25 |
Trading profit | 753 036 598 cr |
Commodities traded | 28 276 |
Average profit | 8 185 180 cr |
Highest single transaction | 74 489 499 cr |
Mining |
|
Profits from mining | 558 588 125 cr |
Minerals refined | 508 |
Materials collected | 10 738 |
Exploration |
|
Systems visited | 5 143 |
Profits from exploration | 511 042 247 cr |
Level 2 detailed scans | 16 652 |
Level 3 detailed scans | 16 650 |
Highest payout | 7 987 440 cr |
Total hyperspace distance | 334 911 ly |
Total hyperspace jumps | 9 389 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 5W 4D 15H 51M |
Passengers |
|
Total bulk passengers delivered | 4 779 |
Total VIPs delivered | 51 719 |
Total delivered | 56 498 |
Total ejected | 131 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 9 027 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 692 |
Grade 1 upgrades generated | 167 |
Grade 2 upgrades generated | 173 |
Grade 3 upgrades generated | 190 |
Grade 4 upgrades generated | 124 |
Grade 5 upgrades generated | 38 |
Multi-Crew |
|
Total time in multi-crew | 57S |