CMDR RedMalice profile
(Imperial Courier)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12 826 158 071 cr |
Credits spent on ships | 2 511 006 517 cr |
Credits spent on outfitting | 6 768 057 014 cr |
Credits spent on repairs | 5 092 418 cr |
Credits spent on fuel | 281 575 cr |
Credits spent on munitions | 948 555 cr |
Insurance claims | 24 |
Total claim costs | 93 289 285 cr |
Combat |
|
Bounties claimed | 2 729 |
Profit from bounties | 199 258 399 cr |
Combat bonds | 697 |
Profit from combat bonds | 41 530 118 cr |
Assassinations | 42 |
Profit from assassinations | 38 462 453 cr |
Highest single reward | 1 593 963 cr |
Skimmers killed | 96 |
Crime |
|
Fines issued | 160 |
Lifetime fines value | 617 659 cr |
Bounties received/earned | 305 |
Lifetime bounty value | 244 155 cr |
Highest bounty issued | 7 570 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 27 497 cr |
Commodities smuggled | 8 |
Average profit | 5 499 cr |
Highest single transaction | 18 084 cr |
Trading |
|
Market network | 81 |
Trading profit | 8 072 329 619 cr |
Commodities traded | 51 985 |
Average profit | 29 568 973 cr |
Highest single transaction | 210 761 961 cr |
Mining |
|
Profits from mining | 3 907 370 329 cr |
Minerals refined | 2 835 |
Materials collected | 8 842 |
Exploration |
|
Systems visited | 3 371 |
Profits from exploration | 504 314 278 cr |
Level 2 detailed scans | 15 140 |
Level 3 detailed scans | 15 792 |
Highest payout | 10 092 411 cr |
Total hyperspace distance | 155 659 ly |
Total hyperspace jumps | 4 752 |
Max distance from start | 25 856,35 ly |
Max distance from Sol | 25 912,45 ly |
Max distance from Colonia | 23 225,76 ly |
Approximate time played | 4W 4D 1H 25M |
Passengers |
|
Total bulk passengers delivered | 535 |
Total VIPs delivered | 307 |
Total delivered | 842 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 18 |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 575 |
Grade 1 upgrades generated | 222 |
Grade 2 upgrades generated | 160 |
Grade 3 upgrades generated | 114 |
Grade 4 upgrades generated | 69 |
Grade 5 upgrades generated | 10 |
Crew |
|
Crew credits earned | 815 050 289 cr |
Crew hired | 31 |
Crew fired | 27 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 1H 21M 26S |
Time in gunner role | 37M 1S |
Time in fighter con role | 24M 55S |
Total credits accrued | 3 924 032 cr |
Total fines accrued | 21 028 cr |