CMDR Bloodless Pro profile
(Alliance Chieftain)
Federation: Midshipman
Empire: None
Balance |
|
---|---|
Current assets | 406 120 174 cr |
Credits spent on ships | 218 508 619 cr |
Credits spent on outfitting | 220 923 041 cr |
Credits spent on repairs | 896 686 cr |
Credits spent on fuel | 74 617 cr |
Credits spent on munitions | 179 845 cr |
Insurance claims | 30 |
Total claim costs | 38 377 421 cr |
Combat |
|
Bounties claimed | 50 |
Profit from bounties | 3 866 599 cr |
Combat bonds | 20 |
Profit from combat bonds | 1 332 982 cr |
Assassinations | 12 |
Profit from assassinations | 3 485 365 cr |
Highest single reward | 121 637 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 15 |
Lifetime fines value | 87 392 cr |
Bounties received/earned | 6 |
Lifetime bounty value | 2 300 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 49 905 cr |
Commodities smuggled | 25 |
Average profit | 24 953 cr |
Highest single transaction | 38 184 cr |
Trading |
|
Market network | 44 |
Trading profit | 4 585 322 cr |
Commodities traded | 501 |
Average profit | 34 219 cr |
Highest single transaction | 791 497 cr |
Mining |
|
Profits from mining | 3 833 565 cr |
Minerals refined | 361 |
Materials collected | 1 494 |
Exploration |
|
Systems visited | 4 038 |
Profits from exploration | 404 019 554 cr |
Level 2 detailed scans | 28 680 |
Level 3 detailed scans | 28 667 |
Highest payout | 6 519 655 cr |
Total hyperspace distance | 176 977 ly |
Total hyperspace jumps | 4 611 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 228,89 ly |
Max distance from Colonia | 46 193,71 ly |
Approximate time played | 2W 2D 4H 25M |
Passengers |
|
Total bulk passengers delivered | 53 |
Total VIPs delivered | 70 |
Total delivered | 123 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 150 093 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 76 |
Grade 1 upgrades generated | 60 |
Grade 2 upgrades generated | 12 |
Grade 3 upgrades generated | 4 |
Multi-Crew |
|
Total time in multi-crew | 5M 45S |
Time in gunner role | 3M 10S |