CMDR Iskela profile
(Beluga Liner)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2 223 860 274 cr |
Credits spent on ships | 815 063 963 cr |
Credits spent on outfitting | 1 799 925 791 cr |
Credits spent on repairs | 5 212 510 cr |
Credits spent on fuel | 175 047 cr |
Credits spent on munitions | 189 650 cr |
Insurance claims | 10 |
Total claim costs | 58 206 032 cr |
Combat |
|
Bounties claimed | 106 |
Profit from bounties | 3 772 495 cr |
Combat bonds | 56 |
Profit from combat bonds | 2 030 788 cr |
Assassinations | 3 |
Profit from assassinations | 72 724 cr |
Highest single reward | 323 054 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 32 |
Lifetime fines value | 8 075 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 3 950 cr |
Highest bounty issued | 750 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 18 252 cr |
Commodities smuggled | 15 |
Average profit | 1 825 cr |
Highest single transaction | 8 649 cr |
Trading |
|
Market network | 84 |
Trading profit | 86 514 797 cr |
Commodities traded | 44 537 |
Average profit | 255 206 cr |
Highest single transaction | 5 389 000 cr |
Mining |
|
Profits from mining | 758 434 cr |
Minerals refined | 360 |
Materials collected | 8 189 |
Exploration |
|
Systems visited | 6 970 |
Profits from exploration | 695 876 221 cr |
Level 2 detailed scans | 12 782 |
Level 3 detailed scans | 13 680 |
Highest payout | 16 924 368 cr |
Total hyperspace distance | 373 534 ly |
Total hyperspace jumps | 8 684 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 8W 5D 13H 13M |
Passengers |
|
Total bulk passengers delivered | 155 |
Total VIPs delivered | 2 515 |
Total delivered | 2 670 |
Total ejected | 31 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 125 996 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 919 |
Grade 1 upgrades generated | 237 |
Grade 2 upgrades generated | 169 |
Grade 3 upgrades generated | 247 |
Grade 4 upgrades generated | 159 |
Grade 5 upgrades generated | 107 |
Crew |
|
Crew credits earned | 14 406 505 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 51M 49S |