CMDR Semah profile
(Type-9 Heavy)
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 1 477 759 387 cr |
Credits spent on ships | 611 587 478 cr |
Credits spent on outfitting | 550 698 535 cr |
Credits spent on repairs | 4 436 556 cr |
Credits spent on fuel | 202 766 cr |
Credits spent on munitions | 768 153 cr |
Insurance claims | 41 |
Total claim costs | 145 650 736 cr |
Combat |
|
Bounties claimed | 1 182 |
Profit from bounties | 50 762 241 cr |
Combat bonds | 170 |
Profit from combat bonds | 11 678 483 cr |
Assassinations | 157 |
Profit from assassinations | 105 778 588 cr |
Highest single reward | 1 299 728 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 78 |
Lifetime fines value | 1 324 339 cr |
Bounties received/earned | 106 |
Lifetime bounty value | 62 530 cr |
Highest bounty issued | 10 105 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 321 825 cr |
Commodities smuggled | 132 |
Average profit | 80 456 cr |
Highest single transaction | 318 848 cr |
Trading |
|
Market network | 84 |
Trading profit | 464 859 474 cr |
Commodities traded | 149 245 |
Average profit | 671 762 cr |
Highest single transaction | 197 056 146 cr |
Mining |
|
Profits from mining | 202 393 560 cr |
Minerals refined | 542 |
Materials collected | 4 579 |
Exploration |
|
Systems visited | 1 812 |
Profits from exploration | 326 682 075 cr |
Level 2 detailed scans | 15 222 |
Level 3 detailed scans | 15 241 |
Highest payout | 8 984 330 cr |
Total hyperspace distance | 73 822 ly |
Total hyperspace jumps | 3 349 |
Max distance from start | 4 046,53 ly |
Max distance from Sol | 3 535,41 ly |
Max distance from Colonia | 24 612,85 ly |
Approximate time played | 4W 1D 5H 43M |
Passengers |
|
Total bulk passengers delivered | 14 |
Total VIPs delivered | 5 |
Total delivered | 19 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 78 825 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 128 |
Grade 1 upgrades generated | 51 |
Grade 2 upgrades generated | 43 |
Grade 3 upgrades generated | 14 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 86 786 126 cr |
Crew hired | 1 |
Crew lost | 3 |