CMDR JDHarlequin profile
(Anaconda)
Federation: Warrant Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 3 710 254 242 cr |
Credits spent on ships | 653 449 972 cr |
Credits spent on outfitting | 1 013 493 936 cr |
Credits spent on repairs | 6 397 594 cr |
Credits spent on fuel | 40 442 cr |
Credits spent on munitions | 306 962 cr |
Insurance claims | 20 |
Total claim costs | 78 437 224 cr |
Combat |
|
Bounties claimed | 1 571 |
Profit from bounties | 322 204 092 cr |
Combat bonds | 76 |
Profit from combat bonds | 4 906 188 cr |
Assassinations | 6 |
Profit from assassinations | 2 709 160 cr |
Highest single reward | 846 985 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 37 |
Lifetime fines value | 59 593 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 17 700 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 45 056 cr |
Commodities smuggled | 24 |
Average profit | 9 011 cr |
Highest single transaction | 27 244 cr |
Trading |
|
Market network | 25 |
Trading profit | 128 736 796 cr |
Commodities traded | 7 199 |
Average profit | 2 798 626 cr |
Highest single transaction | 27 803 776 cr |
Mining |
|
Profits from mining | 164 735 cr |
Minerals refined | 12 |
Materials collected | 6 759 |
Exploration |
|
Systems visited | 2 486 |
Profits from exploration | 171 476 753 cr |
Level 2 detailed scans | 9 148 |
Level 3 detailed scans | 9 146 |
Highest payout | 2 793 682 cr |
Total hyperspace distance | 249 487 ly |
Total hyperspace jumps | 3 033 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 2W 1D 4H 48M |
Passengers |
|
Total bulk passengers delivered | 60 |
Total VIPs delivered | 24 |
Total delivered | 84 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 857 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 308 |
Grade 1 upgrades generated | 55 |
Grade 2 upgrades generated | 71 |
Grade 3 upgrades generated | 67 |
Grade 4 upgrades generated | 62 |
Grade 5 upgrades generated | 53 |
Multi-Crew |
|
Total time in multi-crew | 3H 4M 44S |