CMDR ***** profile
Federation: None
Empire: Knight
Balance |
|
---|---|
Current assets | 1 681 750 375 cr |
Credits spent on ships | 297 687 832 cr |
Credits spent on outfitting | 308 086 787 cr |
Credits spent on repairs | 983 741 cr |
Credits spent on fuel | 22 854 cr |
Credits spent on munitions | 96 319 cr |
Insurance claims | 2 |
Total claim costs | 7 035 922 cr |
Combat |
|
Bounties claimed | 243 |
Profit from bounties | 13 656 276 cr |
Combat bonds | 1 |
Profit from combat bonds | 13 800 cr |
Assassinations | 1 |
Profit from assassinations | 339 644 cr |
Highest single reward | 492 342 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 2 |
Lifetime fines value | 1 763 cr |
Bounties received/earned | 0 |
Lifetime bounty value | 0 cr |
Highest bounty issued | 0 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 12 968 cr |
Commodities smuggled | 11 |
Average profit | 2 161 cr |
Highest single transaction | 6 006 cr |
Trading |
|
Market network | 9 |
Trading profit | 318 166 725 cr |
Commodities traded | 957 |
Average profit | 6 118 591 cr |
Highest single transaction | 61 060 230 cr |
Mining |
|
Profits from mining | 318 034 616 cr |
Minerals refined | 692 |
Materials collected | 4 143 |
Exploration |
|
Systems visited | 3 582 |
Profits from exploration | 1 316 179 977 cr |
Level 2 detailed scans | 23 258 |
Level 3 detailed scans | 23 379 |
Highest payout | 14 232 496 cr |
Total hyperspace distance | 236 021 ly |
Total hyperspace jumps | 3 717 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 6W 1D 11H 28M |
Passengers |
|
Total bulk passengers delivered | 63 |
Total VIPs delivered | 347 |
Total delivered | 410 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 59 430 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 217 |
Grade 1 upgrades generated | 86 |
Grade 2 upgrades generated | 65 |
Grade 3 upgrades generated | 52 |
Grade 4 upgrades generated | 14 |