CMDR Calyxta profile
(Diamondback Explorer)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 1 170 851 502 cr |
Credits spent on ships | 413 803 874 cr |
Credits spent on outfitting | 651 051 785 cr |
Credits spent on repairs | 1 162 891 cr |
Credits spent on fuel | 98 785 cr |
Credits spent on munitions | 33 602 cr |
Insurance claims | 11 |
Total claim costs | 33 037 334 cr |
Combat |
|
Bounties claimed | 11 |
Profit from bounties | 13 200 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 000 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 160 534 cr |
Bounties received/earned | 6 |
Lifetime bounty value | 2 300 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 11 439 cr |
Commodities smuggled | 2 |
Average profit | 5 720 cr |
Highest single transaction | 7 668 cr |
Trading |
|
Market network | 22 |
Trading profit | 8 042 340 cr |
Commodities traded | 5 278 |
Average profit | 43 708 cr |
Highest single transaction | 560 861 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 6 314 |
Exploration |
|
Systems visited | 3 758 |
Profits from exploration | 1 171 170 632 cr |
Level 2 detailed scans | 36 465 |
Level 3 detailed scans | 36 465 |
Highest payout | 12 004 727 cr |
Total hyperspace distance | 200 692 ly |
Total hyperspace jumps | 4 323 |
Max distance from start | 34 182,80 ly |
Max distance from Sol | 34 165,46 ly |
Max distance from Colonia | 35 769,20 ly |
Approximate time played | 5W 4D 14H 31M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 194 |
Total delivered | 194 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 86 769 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 345 |
Grade 1 upgrades generated | 80 |
Grade 2 upgrades generated | 51 |
Grade 3 upgrades generated | 99 |
Grade 4 upgrades generated | 44 |
Grade 5 upgrades generated | 71 |
Multi-Crew |
|
Total time in multi-crew | 18H 11M 55S |
Time in gunner role | 1H 38M 24S |