CMDR Styr'ah profile
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 5 068 118 140 cr |
Credits spent on ships | 650 750 010 cr |
Credits spent on outfitting | 1 310 278 119 cr |
Credits spent on repairs | 7 748 280 cr |
Credits spent on fuel | 296 054 cr |
Credits spent on munitions | 2 219 105 cr |
Insurance claims | 105 |
Total claim costs | 253 564 304 cr |
Combat |
|
Bounties claimed | 2 062 |
Profit from bounties | 219 119 923 cr |
Combat bonds | 524 |
Profit from combat bonds | 14 845 081 cr |
Assassinations | 6 |
Profit from assassinations | 777 561 cr |
Highest single reward | 15 772 cr |
Skimmers killed | 46 |
Crime |
|
Fines issued | 405 |
Lifetime fines value | 544 639 cr |
Bounties received/earned | 662 |
Lifetime bounty value | 1 505 705 cr |
Highest bounty issued | 14 670 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 928 190 cr |
Commodities smuggled | 117 |
Average profit | 77 349 cr |
Highest single transaction | 291 376 cr |
Trading |
|
Market network | 60 |
Trading profit | 4 267 632 724 cr |
Commodities traded | 26 407 |
Average profit | 13 855 950 cr |
Highest single transaction | 856 152 064 cr |
Mining |
|
Profits from mining | 4 235 847 364 cr |
Minerals refined | 3 358 |
Materials collected | 12 201 |
Exploration |
|
Systems visited | 5 799 |
Profits from exploration | 76 707 245 cr |
Level 2 detailed scans | 4 297 |
Level 3 detailed scans | 8 587 |
Highest payout | 10 093 556 cr |
Total hyperspace distance | 230 342 ly |
Total hyperspace jumps | 8 206 |
Max distance from start | 25 867,31 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 23 831,99 ly |
Approximate time played | 4W 2D 3H 23M |
Passengers |
|
Total bulk passengers delivered | 9 |
Total VIPs delivered | 31 |
Total delivered | 40 |
Total ejected | 23 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 494 |
Grade 1 upgrades generated | 201 |
Grade 2 upgrades generated | 48 |
Grade 3 upgrades generated | 85 |
Grade 4 upgrades generated | 91 |
Grade 5 upgrades generated | 69 |
Crew |
|
Crew credits earned | 41 054 317 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 16M 38S |
Time in gunner role | 12M 34S |