CMDR Devon Greatwolf profile
(Asp Explorer)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 429 742 635 cr |
Credits spent on ships | 919 086 416 cr |
Credits spent on outfitting | 2 760 773 117 cr |
Credits spent on repairs | 10 596 504 cr |
Credits spent on fuel | 410 551 cr |
Credits spent on munitions | 742 889 cr |
Insurance claims | 21 |
Total claim costs | 114 839 080 cr |
Combat |
|
Bounties claimed | 1 498 |
Profit from bounties | 115 708 334 cr |
Combat bonds | 203 |
Profit from combat bonds | 7 806 431 cr |
Assassinations | 70 |
Profit from assassinations | 26 230 184 cr |
Highest single reward | 623 500 cr |
Skimmers killed | 29 |
Crime |
|
Fines issued | 413 |
Lifetime fines value | 636 401 cr |
Bounties received/earned | 35 |
Lifetime bounty value | 1 149 300 cr |
Highest bounty issued | 747 600 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 1 286 577 cr |
Commodities smuggled | 1 504 |
Average profit | 64 329 cr |
Highest single transaction | 566 408 cr |
Trading |
|
Market network | 109 |
Trading profit | 4 011 048 367 cr |
Commodities traded | 55 069 |
Average profit | 6 856 493 cr |
Highest single transaction | 250 590 993 cr |
Mining |
|
Profits from mining | 3 947 695 672 cr |
Minerals refined | 5 809 |
Materials collected | 36 802 |
Exploration |
|
Systems visited | 2 546 |
Profits from exploration | 190 363 486 cr |
Level 2 detailed scans | 10 185 |
Level 3 detailed scans | 10 185 |
Highest payout | 5 460 518 cr |
Total hyperspace distance | 107 079 ly |
Total hyperspace jumps | 4 377 |
Max distance from start | 7 047,04 ly |
Max distance from Sol | 8 201,22 ly |
Max distance from Colonia | 22 700,74 ly |
Approximate time played | 6W 20M |
Passengers |
|
Total bulk passengers delivered | 6 868 |
Total VIPs delivered | 82 |
Total delivered | 6 950 |
Total ejected | 51 |
Search and Rescue |
|
Total items rescued | 24 |
Total profit | 514 479 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 2 266 |
Grade 1 upgrades generated | 341 |
Grade 2 upgrades generated | 380 |
Grade 3 upgrades generated | 644 |
Grade 4 upgrades generated | 541 |
Grade 5 upgrades generated | 360 |
Crew |
|
Crew credits earned | 219 627 855 cr |
Crew hired | 17 |
Crew fired | 15 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 11M 31S |
Time in gunner role | 7H 15M 2S |