CMDR Superboy455 profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 633 468 373 cr |
Credits spent on ships | 1 123 452 786 cr |
Credits spent on outfitting | 2 039 324 312 cr |
Credits spent on repairs | 3 127 606 cr |
Credits spent on fuel | 85 125 cr |
Credits spent on munitions | 87 875 cr |
Insurance claims | 10 |
Total claim costs | 42 491 502 cr |
Combat |
|
Bounties claimed | 230 |
Profit from bounties | 14 125 124 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 265 407 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 5 945 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 600 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 13 390 cr |
Commodities smuggled | 5 |
Average profit | 2 678 cr |
Highest single transaction | 3 139 cr |
Trading |
|
Market network | 64 |
Trading profit | 1 268 876 691 cr |
Commodities traded | 12 874 |
Average profit | 10 486 584 cr |
Highest single transaction | 402 425 460 cr |
Mining |
|
Profits from mining | 1 249 709 875 cr |
Minerals refined | 1 699 |
Materials collected | 5 615 |
Exploration |
|
Systems visited | 4 373 |
Profits from exploration | 806 808 773 cr |
Level 2 detailed scans | 26 825 |
Level 3 detailed scans | 26 831 |
Highest payout | 14 073 805 cr |
Total hyperspace distance | 278 961 ly |
Total hyperspace jumps | 5 022 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 2W 8H 57M |
Passengers |
|
Total bulk passengers delivered | 4 531 |
Total VIPs delivered | 7 |
Total delivered | 4 538 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 128 |
Total profit | 180 553 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 408 |
Grade 1 upgrades generated | 112 |
Grade 2 upgrades generated | 93 |
Grade 3 upgrades generated | 99 |
Grade 4 upgrades generated | 69 |
Grade 5 upgrades generated | 35 |
Multi-Crew |
|
Total time in multi-crew | 6H 36M 6S |
Time in gunner role | 2H 59M 10S |
Time in fighter con role | 1M 5S |
Total credits accrued | 115 000 cr |