CMDR Soyaro profile
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 968 757 733 cr |
Credits spent on ships | 769 522 772 cr |
Credits spent on outfitting | 645 444 360 cr |
Credits spent on repairs | 2 511 069 cr |
Credits spent on fuel | 208 538 cr |
Credits spent on munitions | 1 022 268 cr |
Insurance claims | 29 |
Total claim costs | 121 131 972 cr |
Combat |
|
Bounties claimed | 204 |
Profit from bounties | 26 368 574 cr |
Combat bonds | 10 |
Profit from combat bonds | 721 356 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 685 553 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 74 |
Lifetime fines value | 76 273 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 24 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 16 228 cr |
Commodities smuggled | 4 |
Average profit | 8 114 cr |
Highest single transaction | 16 177 cr |
Trading |
|
Market network | 110 |
Trading profit | 874 517 713 cr |
Commodities traded | 45 974 |
Average profit | 2 048 051 cr |
Highest single transaction | 60 320 512 cr |
Mining |
|
Profits from mining | 738 636 636 cr |
Minerals refined | 3 666 |
Materials collected | 7 172 |
Exploration |
|
Systems visited | 3 326 |
Profits from exploration | 276 266 672 cr |
Level 2 detailed scans | 9 493 |
Level 3 detailed scans | 9 493 |
Highest payout | 12 238 097 cr |
Total hyperspace distance | 119 049 ly |
Total hyperspace jumps | 4 521 |
Max distance from start | 21 960,39 ly |
Max distance from Sol | 22 029,88 ly |
Max distance from Colonia | 22 269,71 ly |
Approximate time played | 4W 2D 20H 38M |
Passengers |
|
Total bulk passengers delivered | 1 508 |
Total VIPs delivered | 21 |
Total delivered | 1 529 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 294 695 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 94 |
Grade 1 upgrades generated | 35 |
Grade 2 upgrades generated | 19 |
Grade 3 upgrades generated | 24 |
Grade 4 upgrades generated | 10 |
Grade 5 upgrades generated | 6 |
Crew |
|
Crew credits earned | 275 307 480 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 21H 4M 48S |
Time in gunner role | 10H 7M 18S |
Time in fighter con role | 3M 32S |
Total credits accrued | 100 844 cr |