CMDR Qprime profile
(Dolphin)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 086 839 140 cr |
Credits spent on ships | 502 795 577 cr |
Credits spent on outfitting | 2 053 007 051 cr |
Credits spent on repairs | 22 394 198 cr |
Credits spent on fuel | 234 236 cr |
Credits spent on munitions | 4 668 193 cr |
Insurance claims | 60 |
Total claim costs | 285 453 289 cr |
Combat |
|
Bounties claimed | 5 399 |
Profit from bounties | 170 233 082 cr |
Combat bonds | 938 |
Profit from combat bonds | 43 324 267 cr |
Assassinations | 14 |
Profit from assassinations | 19 600 575 cr |
Highest single reward | 1 490 989 cr |
Skimmers killed | 1 609 |
Crime |
|
Fines issued | 3 276 |
Lifetime fines value | 2 990 835 cr |
Bounties received/earned | 3 882 |
Lifetime bounty value | 3 413 000 cr |
Highest bounty issued | 93 000 cr |
Smuggling |
|
Black market network | 37 |
Black market profit | 9 496 708 cr |
Commodities smuggled | 4 053 |
Average profit | 58 622 cr |
Highest single transaction | 1 606 528 cr |
Trading |
|
Market network | 205 |
Trading profit | 410 484 366 cr |
Commodities traded | 176 338 |
Average profit | 200 726 cr |
Highest single transaction | 22 306 684 cr |
Mining |
|
Profits from mining | 165 959 467 cr |
Minerals refined | 3 708 |
Materials collected | 31 197 |
Exploration |
|
Systems visited | 1 124 |
Profits from exploration | 507 948 542 cr |
Level 2 detailed scans | 12 673 |
Level 3 detailed scans | 12 671 |
Highest payout | 12 154 945 cr |
Total hyperspace distance | 54 301 ly |
Total hyperspace jumps | 3 239 |
Max distance from start | 564,65 ly |
Max distance from Sol | 497,97 ly |
Max distance from Colonia | 22 487,63 ly |
Approximate time played | 18W 3D 16M |
Passengers |
|
Total bulk passengers delivered | 9 064 |
Total VIPs delivered | 74 |
Total delivered | 9 138 |
Total ejected | 45 |
Search and Rescue |
|
Total items rescued | 83 |
Total profit | 2 180 754 cr |
Total rescue transactions | 50 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 418 |
Grade 1 upgrades generated | 84 |
Grade 2 upgrades generated | 78 |
Grade 3 upgrades generated | 105 |
Grade 4 upgrades generated | 73 |
Grade 5 upgrades generated | 78 |
Crew |
|
Crew credits earned | 2 889 882 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 13H 24M 43S |
Time in gunner role | 47M 26S |
Total credits accrued | 18 415 878 cr |