CMDR compubuster profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 31 410 309 932 cr |
Credits spent on ships | 1 703 613 539 cr |
Credits spent on outfitting | 5 058 111 550 cr |
Credits spent on repairs | 102 163 760 cr |
Credits spent on fuel | 3 610 656 cr |
Credits spent on munitions | 13 729 587 cr |
Insurance claims | 158 |
Total claim costs | 1 765 768 772 cr |
Combat |
|
Bounties claimed | 28 036 |
Profit from bounties | 6 801 835 097 cr |
Combat bonds | 9 180 |
Profit from combat bonds | 694 527 264 cr |
Assassinations | 1 818 |
Profit from assassinations | 3 551 710 898 cr |
Highest single reward | 2 322 815 cr |
Skimmers killed | 477 |
Crime |
|
Fines issued | 3 646 |
Lifetime fines value | 73 331 908 cr |
Bounties received/earned | 7 202 |
Lifetime bounty value | 89 260 550 cr |
Highest bounty issued | 3 657 000 cr |
Smuggling |
|
Black market network | 57 |
Black market profit | 90 353 158 cr |
Commodities smuggled | 12 836 |
Average profit | 291 462 cr |
Highest single transaction | 7 119 184 cr |
Trading |
|
Market network | 232 |
Trading profit | 5 737 277 494 cr |
Commodities traded | 156 777 |
Average profit | 4 203 134 cr |
Highest single transaction | 695 837 527 cr |
Mining |
|
Profits from mining | 13 120 816 125 cr |
Minerals refined | 10 170 |
Materials collected | 83 468 |
Exploration |
|
Systems visited | 14 963 |
Profits from exploration | 5 213 960 530 cr |
Level 2 detailed scans | 80 426 |
Level 3 detailed scans | 80 426 |
Highest payout | 15 057 140 cr |
Total hyperspace distance | 1 394 306 ly |
Total hyperspace jumps | 42 635 |
Max distance from start | 65 339,14 ly |
Max distance from Sol | 65 395,28 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 53W 6D 1H 29M |
Passengers |
|
Total bulk passengers delivered | 1 169 |
Total VIPs delivered | 342 |
Total delivered | 1 511 |
Total ejected | 98 |
Search and Rescue |
|
Total items rescued | 164 |
Total profit | 3 305 234 cr |
Total rescue transactions | 49 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 9 883 |
Grade 1 upgrades generated | 1 159 |
Grade 2 upgrades generated | 1 529 |
Grade 3 upgrades generated | 2 068 |
Grade 4 upgrades generated | 2 539 |
Grade 5 upgrades generated | 2 588 |
Crew |
|
Crew credits earned | 338 747 913 cr |
Crew hired | 17 |
Crew fired | 10 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 1D 6H 57M 29S |