CMDR Halpy profile
(Asp Scout)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 12 760 190 627 cr |
Credits spent on ships | 1 186 193 679 cr |
Credits spent on outfitting | 3 941 023 383 cr |
Credits spent on repairs | 64 656 872 cr |
Credits spent on fuel | 431 274 cr |
Credits spent on munitions | 9 372 389 cr |
Insurance claims | 61 |
Total claim costs | 214 889 751 cr |
Combat |
|
Bounties claimed | 2 108 |
Profit from bounties | 263 105 667 cr |
Combat bonds | 4 078 |
Profit from combat bonds | 6 498 564 476 cr |
Assassinations | 51 |
Profit from assassinations | 40 141 490 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 861 |
Lifetime fines value | 300 235 cr |
Bounties received/earned | 162 |
Lifetime bounty value | 1 050 200 cr |
Highest bounty issued | 345 200 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 216 536 cr |
Commodities smuggled | 30 |
Average profit | 15 467 cr |
Highest single transaction | 64 454 cr |
Trading |
|
Market network | 131 |
Trading profit | 16 307 249 651 cr |
Commodities traded | 171 463 |
Average profit | 22 186 734 cr |
Highest single transaction | 764 978 176 cr |
Mining |
|
Profits from mining | 14 977 806 772 cr |
Minerals refined | 14 164 |
Materials collected | 27 870 |
Exploration |
|
Systems visited | 11 355 |
Profits from exploration | 3 740 421 503 cr |
Level 2 detailed scans | 103 449 |
Level 3 detailed scans | 103 447 |
Highest payout | 18 016 108 cr |
Total hyperspace distance | 653 975 ly |
Total hyperspace jumps | 13 899 |
Max distance from start | 50 799,09 ly |
Max distance from Sol | 50 816,10 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 24W 1D 51M |
Passengers |
|
Total bulk passengers delivered | 5 585 |
Total VIPs delivered | 64 |
Total delivered | 5 649 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 77 |
Total profit | 653 895 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 4 214 |
Grade 1 upgrades generated | 590 |
Grade 2 upgrades generated | 715 |
Grade 3 upgrades generated | 1 034 |
Grade 4 upgrades generated | 1 075 |
Grade 5 upgrades generated | 800 |
Crew |
|
Crew credits earned | 3 069 911 190 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 59M 15S |
Time in gunner role | 1M 28S |