CMDR FifthColumnist profile
(Beluga Liner)
Federation: Rear Admiral
Empire: Count
Balance |
|
---|---|
Current assets | 6 339 745 334 cr |
Credits spent on ships | 460 228 340 cr |
Credits spent on outfitting | 1 346 669 483 cr |
Credits spent on repairs | 9 724 055 cr |
Credits spent on fuel | 395 510 cr |
Credits spent on munitions | 2 264 735 cr |
Insurance claims | 42 |
Total claim costs | 89 199 381 cr |
Combat |
|
Bounties claimed | 5 784 |
Profit from bounties | 782 817 396 cr |
Combat bonds | 539 |
Profit from combat bonds | 21 169 377 cr |
Assassinations | 136 |
Profit from assassinations | 359 103 264 cr |
Highest single reward | 1 361 768 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 91 |
Lifetime fines value | 41 452 cr |
Bounties received/earned | 207 |
Lifetime bounty value | 368 880 cr |
Highest bounty issued | 11 675 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 452 446 cr |
Commodities smuggled | 13 |
Average profit | 64 635 cr |
Highest single transaction | 360 276 cr |
Trading |
|
Market network | 67 |
Trading profit | 955 403 490 cr |
Commodities traded | 2 019 |
Average profit | 6 775 911 cr |
Highest single transaction | 212 464 512 cr |
Mining |
|
Profits from mining | 955 143 723 cr |
Minerals refined | 1 242 |
Materials collected | 23 721 |
Exploration |
|
Systems visited | 3 660 |
Profits from exploration | 553 307 511 cr |
Level 2 detailed scans | 9 888 |
Level 3 detailed scans | 11 387 |
Highest payout | 18 592 336 cr |
Total hyperspace distance | 169 920 ly |
Total hyperspace jumps | 4 925 |
Max distance from start | 6 475,12 ly |
Max distance from Sol | 6 404,57 ly |
Max distance from Colonia | 28 173,90 ly |
Approximate time played | 5W 5D 10H 48M |
Passengers |
|
Total bulk passengers delivered | 901 |
Total VIPs delivered | 1 409 |
Total delivered | 2 310 |
Total ejected | 40 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 304 346 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 2 030 |
Grade 1 upgrades generated | 288 |
Grade 2 upgrades generated | 233 |
Grade 3 upgrades generated | 302 |
Grade 4 upgrades generated | 384 |
Grade 5 upgrades generated | 823 |
Crew |
|
Crew credits earned | 617 091 722 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 12M 20S |
Time in gunner role | 3M 4S |