CMDR Hockaday profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 2 612 418 387 cr |
Credits spent on ships | 992 708 417 cr |
Credits spent on outfitting | 1 778 664 228 cr |
Credits spent on repairs | 12 132 543 cr |
Credits spent on fuel | 349 192 cr |
Credits spent on munitions | 1 735 080 cr |
Insurance claims | 39 |
Total claim costs | 340 325 133 cr |
Combat |
|
Bounties claimed | 1 132 |
Profit from bounties | 166 391 216 cr |
Combat bonds | 1 291 |
Profit from combat bonds | 79 534 518 cr |
Assassinations | 129 |
Profit from assassinations | 56 846 579 cr |
Highest single reward | 874 664 cr |
Skimmers killed | 155 |
Crime |
|
Fines issued | 109 |
Lifetime fines value | 6 371 373 cr |
Bounties received/earned | 157 |
Lifetime bounty value | 219 895 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 416 413 cr |
Commodities smuggled | 100 |
Average profit | 17 351 cr |
Highest single transaction | 175 108 cr |
Trading |
|
Market network | 190 |
Trading profit | 867 412 557 cr |
Commodities traded | 90 891 |
Average profit | 1 618 307 cr |
Highest single transaction | 195 314 482 cr |
Mining |
|
Profits from mining | 447 545 995 cr |
Minerals refined | 1 776 |
Materials collected | 30 865 |
Exploration |
|
Systems visited | 3 024 |
Profits from exploration | 198 452 345 cr |
Level 2 detailed scans | 9 033 |
Level 3 detailed scans | 9 200 |
Highest payout | 10 343 250 cr |
Total hyperspace distance | 108 386 ly |
Total hyperspace jumps | 4 246 |
Max distance from start | 14 313,48 ly |
Max distance from Sol | 14 317,82 ly |
Max distance from Colonia | 22 791,16 ly |
Approximate time played | 8W 6D 16H 12M |
Passengers |
|
Total bulk passengers delivered | 3 173 |
Total VIPs delivered | 1 357 |
Total delivered | 4 530 |
Total ejected | 58 |
Search and Rescue |
|
Total items rescued | 84 |
Total profit | 1 964 335 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 445 |
Grade 1 upgrades generated | 370 |
Grade 2 upgrades generated | 403 |
Grade 3 upgrades generated | 550 |
Grade 4 upgrades generated | 543 |
Grade 5 upgrades generated | 579 |
Crew |
|
Crew credits earned | 135 841 794 cr |
Crew hired | 9 |
Crew fired | 1 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 14M 44S |