CMDR Zykloned profile
(Federal Assault Ship)
Federation: Lieutenant
Empire: Outsider
Balance |
|
---|---|
Current assets | 1 606 506 764 cr |
Credits spent on ships | 696 991 345 cr |
Credits spent on outfitting | 1 514 208 507 cr |
Credits spent on repairs | 15 572 505 cr |
Credits spent on fuel | 240 702 cr |
Credits spent on munitions | 5 210 730 cr |
Insurance claims | 179 |
Total claim costs | 139 822 032 cr |
Combat |
|
Bounties claimed | 3 474 |
Profit from bounties | 143 042 693 cr |
Combat bonds | 2 384 |
Profit from combat bonds | 60 750 772 cr |
Assassinations | 35 |
Profit from assassinations | 43 689 036 cr |
Highest single reward | 314 850 cr |
Skimmers killed | 132 |
Crime |
|
Fines issued | 616 |
Lifetime fines value | 5 354 439 cr |
Bounties received/earned | 599 |
Lifetime bounty value | 1 497 180 cr |
Highest bounty issued | 22 290 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 5 173 066 cr |
Commodities smuggled | 1 262 |
Average profit | 166 873 cr |
Highest single transaction | 525 312 cr |
Trading |
|
Market network | 80 |
Trading profit | 2 578 667 cr |
Commodities traded | 1 365 |
Average profit | 10 034 cr |
Highest single transaction | 148 386 cr |
Mining |
|
Profits from mining | 2 283 962 cr |
Minerals refined | 143 |
Materials collected | 15 568 |
Exploration |
|
Systems visited | 2 411 |
Profits from exploration | 35 360 225 cr |
Level 2 detailed scans | 2 105 |
Level 3 detailed scans | 2 423 |
Highest payout | 658 360 cr |
Total hyperspace distance | 101 363 ly |
Total hyperspace jumps | 3 723 |
Max distance from start | 10 097,63 ly |
Approximate time played | 7W 5D 19H 20M |
Passengers |
|
Total bulk passengers delivered | 42 |
Total VIPs delivered | 34 |
Total delivered | 76 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60 254 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 010 |
Grade 1 upgrades generated | 261 |
Grade 2 upgrades generated | 106 |
Grade 3 upgrades generated | 270 |
Grade 4 upgrades generated | 199 |
Grade 5 upgrades generated | 174 |
Crew |
|
Crew credits earned | 158 942 647 cr |
Crew hired | 10 |
Crew fired | 7 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 7M 19S |